
For this game, the only thing needed is an extensive vocabulary and a desire to have fun. It can also be a really fun way to learn new things and impress your colleagues. You never know who is going to introduce you to an amazing new word! This is also a virtual-team friendly activity. You might add this game to other virtual team-building activities.
For this game, the only thing needed is an extensive vocabulary and a desire to have fun. It can also be a really fun way to learn new things and impress your colleagues. You never know who is going to introduce you to an amazing new word! This is also a virtual-team friendly activity. You might add this game to other virtual team-building activities.

Don’t Drop the Balloons involves inflating masses of balloons in the office and making a rule that they can’t touch the ground! However, you can add a competitive element by splitting employees into 3+ teams and assigning balloons of a particular color to each one. If any of their balloons touches the floor, that team’s out!
Want to raise the energy levels in the room? Lift people’s spirits? Encourage colleagues to work together to achieve a common goal?
Don’t Drop the Balloons involves inflating masses of balloons in the office and making a rule that they can’t touch the ground! However, you can add a competitive element by splitting employees into 3+ teams and assigning balloons of a particular color to each one. If any of their balloons touches the floor, that team’s out!
Create a list of safety-related trivia questions covering topics like fire safety, first aid, and workplace hazards. Organize a trivia contest where employees compete individually or in teams to answer the questions. Keep score and offer prizes for the top scorers.Safety trivia battle turns learning into a competitive and enjoyable experience. It encourages employees to brush up on their safety knowledge and rewards them for their efforts. Trivia is always a crowd-pleaser and can be a great way to break up a training session.
Create a list of safety-related trivia questions covering topics like fire safety, first aid, and workplace hazards. Organize a trivia contest where employees compete individually or in teams to answer the questions. Keep score and offer prizes for the top scorers.
Safety trivia battle turns learning into a competitive and enjoyable experience. It encourages employees to brush up on their safety knowledge and rewards them for their efforts. Trivia is always a crowd-pleaser and can be a great way to break up a training session.

The Marshmallow Challenge puts your employees’ engineering, teamwork and communication skills to the test as they attempt to build the highest tower using only dried spaghetti, masking tape and string.
A challenge that appears simple on the surface, which involves food and is great for teambuilding? Sign us up for that!
The spaghetti and marshmallow challenge uses common items for an experiment in creativity and communication.
Whether used for a team offsite, workshop warm-up, or an onboarding icebreaker, this game reveals how your group thinks, collaborates, and adapts under pressure, one spaghetti strand at a time.
The setup for this teambuilding activity is simple. You won’t need a full-on kitchen, but you will need some level tables. Each team should have:
Divide participants into teams of 4–5 people and give each group the same set of supplies. Clear a flat workspace for each team, as the towers must end up freestanding (no walls, chairs, or extra support) and hold the marshmallow at its peak for at least five seconds.
Before starting, check that every team understands that the materials are limited. Once the spaghetti breaks or the tape runs out, that’s it (sorry, no refunds or exchanges!).
Here’s a step-by-step breakdown of how to start this teambuilding challenge:
Invite your teams into the construction site (aka the office or cafeteria) and explain the challenge clearly. Their task is to build the tallest freestanding tower possible that can hold a marshmallow on top. They’ll also be working against the clock, and the amount of time is up to you. We find that 18 minutes works best, as 15 feels too short, and 20 is a bit too long. In those 18 minutes, teams need to plan, build and test their structure. The marshmallow must be placed at the top of the tower and remain intact at the end of the countdown.
Hand out the same materials to every team (no favoritism and no extras) once they start. Encourage groups to check their supplies carefully and to delegate their roles in the group. They might get the best results if one person cuts, tapes, or tests. The key to this is collaboration right from the start, so make sure each person has a role before the building begins.
Give them the countdown, then let’s get to building! The moment the countdown begins, you’ll see some teams get stuck straight into building, while others will plan more carefully. Both are fascinating to watch. Remind everyone that the marshmallow is a bit heavier than it looks, so they might want to test their structure as they go, instead of going into panic mode at the final minute.
When time runs out, tell each team to keep their hands off, and have them all step back. Each tower must stand on its own for at least five seconds while supporting the marshmallow. Any tower that collapses or leans on outside support is disqualified (no exceptions!).
Use your measuring tape to see whose tower stands tallest. Take a moment to consider your chosen winner, and once you’ve decided, start saying what you like about the non-winning towers. Every team should get a little shoutout for their designs, even if they are super wonky! This is a light-hearted teambuilding challenge, so keep it light with cheers for losers and team photos. Those crooked towers are often the most memorable.
Encourage participants to iterate quickly and test early. The most successful teams usually build, break, and rebuild rather than overanalyzing. As the facilitator, resist giving design advice, as the discovery process is where the real teamwork happens.
The challenge is playful on the surface, but there’s a whole lot of teambuilding happening in a short amount of time. Watching towers rise and collapse in real time sets the gears in motion for communication and being able to adapt when faced with uncertainty.
The session usually lasts around 25 to 30 minutes, including the setup, build and short debrief at the end. It’s perfect as a warm-up activity or energizer during a workshop or offsite.
With the right preparation, yes, the challenge can be done remotely. Each member can build their own mini tower at home while joining a shared video call. Materials can be mailed in advance or substituted with what people have on hand.
Generally, groups of four to five work best. Smaller teams communicate faster, while larger ones can quickly become tangled in too many ideas.


“Who’s Most Likely To” is a simple question game where players identify someone in the group who best fits a certain description. For example: Who’s most likely to sing karaoke at the next Christmas party? Who’s most likely to play practical jokes in the office? Who’s most likely to make you laugh so hard that you cry? Who’s most likely to have a witty comeback? Who’s most likely to be awarded employee of the month 6 times in a row? You need two or more people to play, as well as a large set of pre-written cards with these questions written on them. Feel free to make these cards yourself or purchase an actual “Who’s Most Likely to” card game in advance. From there, you sit together in a circle and take turns drawing cards/answering questions. Aside from being surprisingly fun, we like this game because you can use it to give indirect praise and compliments. For example, the question might be: “Who is most likely to cheer up the room?” Whoever gets picked is sure to feel happy about it!
“Who’s Most Likely To” is a simple question game where players identify someone in the group who best fits a certain description. For example:
You need two or more people to play, as well as a large set of pre-written cards with these questions written on them. Feel free to make these cards yourself or purchase an actual “Who’s Most Likely to” card game in advance. From there, you sit together in a circle and take turns drawing cards/answering questions.
Aside from being surprisingly fun, we like this game because you can use it to give indirect praise and compliments. For example, the question might be: “Who is most likely to cheer up the room?” Whoever gets picked is sure to feel happy about it!

In virtual argument arena, two team members go head-to-head, debating a fun or totally ridiculous topic. One argues for, and the other argues against—whether it’s the superiority of pineapple on pizza or why dogs are better than cats. The rest of the team can sit back, watch, and vote for the winner.This is a lighthearted way to get people talking, thinking on their feet, and maybe even learning how to argue without it getting personal!
In virtual argument arena, two team members go head-to-head, debating a fun or totally ridiculous topic. One argues for, and the other argues against—whether it’s the superiority of pineapple on pizza or why dogs are better than cats. The rest of the team can sit back, watch, and vote for the winner.
This is a lighthearted way to get people talking, thinking on their feet, and maybe even learning how to argue without it getting personal!
Want more fun team-building activities to spark lively conversations? Take a look at our full guide for more ideas.
Divide the team into pairs. One person in each pair chooses an object or concept and mimes it without using any words or sound. The other person tries to guess what the mime represents.
Divide the team into pairs. One person in each pair chooses an object or concept and mimes it without using any words or sound. The other person tries to guess what the mime represents.
Materials needed: None
Benefits:

How would you survive if you were stranded in an isolated place with a blizzard coming? Use this activity to find out! As an added complication, you can pretend that everyone is blinded by frostbite (by using blindfolds). The team leader must give the group instructions for building a shelter that can withstand the arctic winds. To play, you need a large space and some supplies. Then, select a leader (who can see) and blindfold everyone else. You’ll also need a large fan. The leader guides everyone in putting together their shelter (remember, while blindfolded). When everyone feels confident that their shelter is up to the test, turn on the fan and see if the structure can withstand the wind! This game is sure to lead to a lot of laughs and you’ll be surprised at some of the clever ideas that people come up with. This is also a powerful exercise for effective leadership - it’s not easy to reach a goal with a group that is blindfolded!
How would you survive if you were stranded in an isolated place with a blizzard coming? Use this activity to find out! As an added complication, you can pretend that everyone is blinded by frostbite (by using blindfolds). The team leader must give the group instructions for building a shelter that can withstand the arctic winds. To play, you need a large space and some supplies. Then, select a leader (who can see) and blindfold everyone else.
You’ll also need a large fan. The leader guides everyone in putting together their shelter (remember, while blindfolded). When everyone feels confident that their shelter is up to the test, turn on the fan and see if the structure can withstand the wind! This game is sure to lead to a lot of laughs and you’ll be surprised at some of the clever ideas that people come up with. This is also a powerful exercise for effective leadership - it’s not easy to reach a goal with a group that is blindfolded!

Paper chain power is a fast-paced, hands-on activity where teams race to create the longest paper chain in just three minutes. The catch? Each person can only use one hand! It’s all about coordination, quick thinking, and maybe a little friendly chaos.This game is perfect for breaking up the workday and injecting some fun competition into the office.
Paper chain power is a fast-paced, hands-on activity where teams race to create the longest paper chain in just three minutes. The catch? Each person can only use one hand! It’s all about coordination, quick thinking, and maybe a little friendly chaos.
This game is perfect for breaking up the workday and injecting some fun competition into the office.
Looking for more team bonding activities to energize your office? Explore our full guide for more ideas.
This is a simple and popular activity that involves real-life scenarios and role-playing. Have your team divide into pairs, with one of them playing the role of “angry customer” and the other being the employee trying to appease them. Have them go through a conversation where the customer is upset about something, and discuss the potential resolution. Then they switch places and come up with a new scenario. If time allows in your training session, have each pair present to the group and share which conflict resolution measures they took and what they learned.
This is a simple and popular activity that involves real-life scenarios and role-playing. Have your team divide into pairs, with one of them playing the role of “angry customer” and the other being the employee trying to appease them. Have them go through a conversation where the customer is upset about something, and discuss the potential resolution. Then they switch places and come up with a new scenario. If time allows in your training session, have each pair present to the group and share which conflict resolution measures they took and what they learned.
Looking for an energizer that’s great for enhancing the group dynamic as well? This one should do the trick. Simple and sweet, start by asking everybody to stand side by side in a line – preferably in a large space – before issuing a simple instruction:
Looking for an energizer that’s great for enhancing the group dynamic as well? This one should do the trick.
Simple and sweet, start by asking everybody to stand side by side in a line – preferably in a large space – before issuing a simple instruction:
“Walk forward together and then stop at the same time.”
The catch is that they’re not allowed to talk! Whether they communicate through body language, facial expressions, and/or entering some sort of group consciousness, they have to walk and stop in sync, without speaking.
Keep going until they achieve the goal and consider debriefing when they’re done. What did they learn? How did it feel? What lessons will they take forward?

You can’t beat this one for simplicity. Have players break into groups of two and provide a set of dice to each pair. The goal is simple: roll the die and try to get the highest total possible in one minute. So, one person should roll and the other can document the number they get. This should go on as many times as they can in one minute. Whoever has the highest number wins.
You can’t beat this one for simplicity. Have players break into groups of two and provide a set of dice to each pair. The goal is simple: roll the die and try to get the highest total possible in one minute. So, one person should roll and the other can document the number they get. This should go on as many times as they can in one minute. Whoever has the highest number wins.

Here’s one you may have played with family over Christmas, or as a drinking game with friends at university! This time, though, it’s strictly professional – a trust-building exercise that teaches the virtues of communication and teamwork, while also providing some good light-hearted fun.Sticky Notes (otherwise known as “Who Am I?”) involves giving each employee a sticky note and pen and asking them to write down the name of a famous person or character. These people can be alive or dead, real or fictitious (e.g. from a movie), but should be a name that everyone in the group will recognize.
Here’s one you may have played with family over Christmas, or as a drinking game with friends at university! This time, though, it’s strictly professional – a trust-building exercise that teaches the virtues of communication and teamwork, while also providing some good light-hearted fun.
Sticky Notes (otherwise known as “Who Am I?”) involves giving each employee a sticky note and pen and asking them to write down the name of a famous person or character. These people can be alive or dead, real or fictitious (e.g. from a movie), but should be a name that everyone in the group will recognize.
Each team member then takes their sticky note and puts it on a colleague’s forehead – ensuring they don’t see who’s written on it! Their task is to figure out the name on their note by asking “yes/no” questions to their colleagues.
For example:
You can play the game in different ways, depending on the size of your team. For smaller groups, it’s fun to sit in a circle and take turns asking questions. For larger teams, it may be easier to walk around as if you’re at a networking event, mingling with others and asking questions as you go.
What you need:
Put strategic thinking to the test with the Strategy Showdown: Board Game Bonanza challenge. Teams will face off in a series of classic board games that require cunning tactics and clever maneuvers. From chess to Uno, participants will showcase their ability to strategize and outwit opponents. This challenge highlights the importance of strategic collaboration in achieving collective goals.
Put strategic thinking to the test with the Strategy Showdown: Board Game Bonanza challenge. Teams will face off in a series of classic board games that require cunning tactics and clever maneuvers. From chess to Uno, participants will showcase their ability to strategize and outwit opponents. This challenge highlights the importance of strategic collaboration in achieving collective goals.
Extreme rock, paper, scissors takes the traditional playground game to a new level. This time, Instead of battling it out in pairs, your employees will attempt to overthrow the competition in teams.
Extreme rock, paper, scissors takes the traditional playground game to a new level. This time, Instead of battling it out in pairs, your employees will attempt to overthrow the competition in teams.
Great for: Energization
Duration: 10 minutes
You’ll need: Plastic hula hoops (approx. 15)
This simple card game is designed to get people talking. Building Blocks is a perfect icebreaker tool or exercise for growing teams.
This simple card game is designed to get people talking. Building Blocks is a perfect icebreaker tool or exercise for growing teams.
The card game has six categories with questions aimed at “removing personal barriers and creating space for teamwork.” An example of a question in the deck is: What do you wish to spend more time on both in and outside the office”. If your team is remote, this can be played in person or over Zoom. The game is marketed for workshops, and meetings.
Materials you’ll need: Building Blocks card deck.
How many people: Small to mid-sized teams (8-16 people)
Haiku is a type of short form poetry that originated in Japan. Traditional Japanese haiku consist of three phrases composed of 17 phonetic units in a 5, 7, 5 pattern. For this exercise, have everyone come up with their own work-related haiku. They can be funny, observational, or even emotional - but they should all fit the haiku pattern. This is especially important because without materials like pen or paper, you want the poems to be short and easy to memorize and recite. Have everyone tell their poem to the group.This is another activity that is fun as an icebreaker activity, but can also be turned into a competition. You can always give a prize to the most creative entry. Another bonus for this activity is that it can be done in a virtual environment - for example, everyone can play on Zoom.
Haiku is a type of short form poetry that originated in Japan. Traditional Japanese haiku consist of three phrases composed of 17 phonetic units in a 5, 7, 5 pattern. For this exercise, have everyone come up with their own work-related haiku. They can be funny, observational, or even emotional - but they should all fit the haiku pattern. This is especially important because without materials like pen or paper, you want the poems to be short and easy to memorize and recite. Have everyone tell their poem to the group.
This is another activity that is fun as an icebreaker activity, but can also be turned into a competition. You can always give a prize to the most creative entry. Another bonus for this activity is that it can be done in a virtual environment - for example, everyone can play on Zoom.
Taking the principles of Kanban we learned earlier, now is a great time to make a personal version that prioritizes focus and streamlines workloads. Kanban boards are usually used for team projects but work just as well for a single person. This activity reinforces the Kanban concept: tracking work in stages to keep workflow steady.
Taking the principles of Kanban we learned earlier, now is a great time to make a personal version that prioritizes focus and streamlines workloads. Kanban boards are usually used for team projects but work just as well for a single person. This activity reinforces the Kanban concept: tracking work in stages to keep workflow steady.
Each person needs a basic Kanban board, either on a physical whiteboard or on their computer. Each board needs three columns, just keep it basic for the first version. Try “To Do,” “In Progress,” and “Done.” Get them to write every task for that day or week onto a sticky note (electronic ones are available too) and move each one slowly onto the board. Encourage them to keep a holistic view, so as not to overload the “in progress” section. Simple activities like this can help staff who may feel overloaded. Ask everyone to reflect afterward on how their tasks are managed, and record the insights.
The Ball Point Game is a simple way to visualize agile and scrum concepts in action. It starts out easy enough, teams just stand in a circle and pass a ball to one another. Complexity can be ramped up over time, like introducing more balls so that your teams rethink their layout. Here’s a breakdown of the rules: Teams start in a circle, pass a ball so each member catches it once (no adjacent passes allowed). Over time, add more balls, requiring teams to rethink their layout. The game involves three planning sessions and three 2-minute sprints, where each round starts with the "Starter" and ends with the "Finisher" for points.
The Ball Point Game is a simple way to visualize agile and scrum concepts in action. It starts out easy enough, teams just stand in a circle and pass a ball to one another. Complexity can be ramped up over time, like introducing more balls so that your teams rethink their layout. Here’s a breakdown of the rules:
Teams start in a circle, pass a ball so each member catches it once (no adjacent passes allowed). Over time, add more balls, requiring teams to rethink their layout. The game involves three planning sessions and three 2-minute sprints, where each round starts with the "Starter" and ends with the "Finisher" for points.
Take things easy with picnic power hour! Head to a local park for a relaxed team picnic, complete with blankets, snacks, and good conversation. It’s a casual way to bond outside of the office and enjoy some downtime together.This low-key activity encourages relaxation, conversation, and unwinding as a team in a peaceful setting.
Take things easy with picnic power hour! Head to a local park for a relaxed team picnic, complete with blankets, snacks, and good conversation. It’s a casual way to bond outside of the office and enjoy some downtime together.
This low-key activity encourages relaxation, conversation, and unwinding as a team in a peaceful setting.
Find more fun team-building activities for small groups to bring your team together in meaningful ways.
Office workers create physical art while remote team members work on digital designs. Then, both pieces are merged into a single, collaborative masterpiece.In the hybrid version, office workers can get hands-on with paints, paper, or any materials lying around the office to create their part of the art piece. Meanwhile, remote team members work their digital magic—whether it’s on Photoshop, Canva, or even just a doodle on Paint. The real fun comes when both pieces are combined and displayed on a shared platform like Teams or Slack. The end result is a cool, hybrid art collage that blends physical and digital creativity. It's a fun way to bring both worlds together and see how different styles come together!
Office workers create physical art while remote team members work on digital designs. Then, both pieces are merged into a single, collaborative masterpiece.
In the hybrid version, office workers can get hands-on with paints, paper, or any materials lying around the office to create their part of the art piece. Meanwhile, remote team members work their digital magic—whether it’s on Photoshop, Canva, or even just a doodle on Paint. The real fun comes when both pieces are combined and displayed on a shared platform like Teams or Slack. The end result is a cool, hybrid art collage that blends physical and digital creativity. It's a fun way to bring both worlds together and see how different styles come together!

Everybody knows how to build a paper plane, but who can do it the best? In this creative team game, employees go head to head to build the best paper plane!
Everybody knows how to build a paper plane, but who can do it the best? In this creative team game, employees go head to head to build the best paper plane!
Great for: Teamwork, creative thinking
Duration: 10 minutes
Players: 4+
You’ll need: Various stationery supplies including paper, sticky tape and scissors
Setup: Divide your group into even teams and hand each team a matching set of stationery supplies. Each set should include paper, sticky tape and scissors, but feel free to add other items such as glitter, googly eyes, etc.
To play: When the timer starts, the teams have five minutes to construct a paper plane using the supplies they were given. When the time is up, position the teams behind a line and ask them to throw their creations, one by one. The planes will be judged on three criteria: the plane that travelled the furthest, the plane that flew for the longest and the plane that looked the best. It’s up to you whether you inform your group of these criteria before or after the creation process.

Fun, chaotic, and surprisingly difficult, Attract and Repel is a fantastic game for making people laugh and for breathing life back into the room.
Fun, chaotic, and surprisingly difficult, Attract and Repel is a fantastic game for making people laugh and for breathing life back into the room.
After clearing a space in the office, gather everyone together and ask them to start walking around the room. Next, tell them to choose 2 colleagues (without saying anything out loud), one of which they must stay as close as possible to and the other they have to stay as far as possible from.
What follows often borders on bedlam! People will giggle with glee and squeal with dismay as they attempt to juggle these two competing goals. Try playing this game for 5 to 10 minutes before a morning meeting or after lunch – traditional low points in terms of energy levels – to feel an instant boost in positivity.
Looking for a quick and funny way to start a meeting? Try Kiss Marry Kill. A perennial crowd-pleaser, this question game involves choosing which of three people you’d rather kiss, marry, or – you guessed it – kill. They can be fictional (e.g. characters from well-known movies) or real (e.g. singers, sports stars, or people in the office) and you take turns presenting three names for the other players to choose from. Expect light-hearted debate to rage as each participant justifies who they’re kissing, marrying, or killing! If you want to make this game slightly more PC, then consider the alternative: “Kiss, Marry, Avoid.” The process is the same, just with slightly less offensive language.
Looking for a quick and funny way to start a meeting? Try Kiss Marry Kill. A perennial crowd-pleaser, this question game involves choosing which of three people you’d rather kiss, marry, or – you guessed it – kill.
They can be fictional (e.g. characters from well-known movies) or real (e.g. singers, sports stars, or people in the office) and you take turns presenting three names for the other players to choose from. Expect light-hearted debate to rage as each participant justifies who they’re kissing, marrying, or killing!
If you want to make this game slightly more PC, then consider the alternative: “Kiss, Marry, Avoid.” The process is the same, just with slightly less offensive language.