The Penny Game helps teams find the sweet spot between rhythm and balance. This simple game demonstrates how important workflow and efficiency are to agile working. You’ll need a decent-sized coin collection beforehand.
The Penny Game helps teams find the sweet spot between rhythm and balance. This simple game demonstrates how important workflow and efficiency are to agile working. You’ll need a decent-sized coin collection beforehand.
Form teams of 5-6, providing each with a batch of 20 pennies. In each round, team members pass a batch, flipping each penny before passing. Reduce batch sizes each round to demonstrate smoother workflow with smaller batches. After each round, pause for feedback on speed and accuracy.
To play guess the emoji board, you’ll need to ask each participant to send you a screenshot of their “most recent” emoji board on their phone. Once you’ve gathered all the screenshots, you can share your screen and display them one by one to the group.It’s now the participant’s job to try and guess who’s board it is based on the emojis they see. Some will be easy, while others will test your team’s powers of deduction.
This game doesn’t take very long, but it’s a great warm-up for the beginning of your meeting. It’s a great ice-breaker, especially for teams who already know each other a little.
To play guess the emoji board, you’ll need to ask each participant to send you a screenshot of their “most recent” emoji board on their phone. Once you’ve gathered all the screenshots, you can share your screen and display them one by one to the group.
It’s now the participant’s job to try and guess who’s board it is based on the emojis they see. Some will be easy, while others will test your team’s powers of deduction.

Divide the team into pairs or small groups and provide them with a random scenario or prompt. The teams must improvise a skit or scene based on the given negative scenario, using their creativity and spontaneity to deal with the issue
Divide the team into pairs or small groups and provide them with a random scenario or prompt. The teams must improvise a skit or scene based on the given negative scenario, using their creativity and spontaneity to deal with the issue
For example; the scenario could be “Child screaming in a supermarket”. Teams have 30 seconds to act out deal with their scenario
Materials needed: None
Benefits:

Time to test your team's agility with relay rampage! Teams compete in an obstacle course, with each member racing to complete a section before passing the baton. It’s part speed, part strategy, and all fun.Expect a lot of cheering, and probably a few stumbles, but that’s what makes it hilarious. This is perfect for building energy and teamwork with a side of competition.
Time to test your team's agility with relay rampage! Teams compete in an obstacle course, with each member racing to complete a section before passing the baton. It’s part speed, part strategy, and all fun.
Expect a lot of cheering, and probably a few stumbles, but that’s what makes it hilarious. This is perfect for building energy and teamwork with a side of competition.
Do you have anyone in the office who is an absolute pro on a bowling alley? Maybe you do, but you haven’t realized it yet. 10-pin bowling with cups demands precision and a little strategy. It works well in small teams too, with each teammate helping the bowler plan out their attempt.You’ll need 10 cups per team, with each team member taking turns to bowl. Cups placed the right-way-up make knockdowns a lot easier!
Do you have anyone in the office who is an absolute pro on a bowling alley? Maybe you do, but you haven’t realized it yet. 10-pin bowling with cups demands precision and a little strategy. It works well in small teams too, with each teammate helping the bowler plan out their attempt.
You’ll need 10 cups per team, with each team member taking turns to bowl. Cups placed the right-way-up make knockdowns a lot easier! Here’s how to get it started:
It doesn’t take much to set up this cup and ping-pong ball game, so bring the excitement of a bowling alley to the workplace for teambuilding fun! Serve some popcorn and play the sound of pins being hit with each roll too, to get the atmosphere right!
Limbo Contest adds a fun and interactive element to the picnic. It encourages flexibility, balance, and friendly competition. It creates an atmosphere of excitement and laughter, bringing joy to both participants and spectators.
Instructions: Set up a limbo pole using a long stick or pole. Participants take turns attempting to pass under the pole by leaning backward without touching it. Gradually lower the pole after each round. The person who can go the lowest without touching the pole wins.
Materials needed: Limbo pole or stick.
Limbo Contest adds a fun and interactive element to the picnic. It encourages flexibility, balance, and friendly competition. It creates an atmosphere of excitement and laughter, bringing joy to both participants and spectators.

Ever got a surprise coffee? Small gestures are like a mini celebration of kindness. They're a reminder that someone's thinking of you and can turn an ordinary day into something special.
Ever got a surprise coffee? Small gestures are like a mini celebration of kindness. They're a reminder that someone's thinking of you and can turn an ordinary day into something special.
Small gestures activity - Gratitude chain:
This quick team-building activity cultivates a culture of appreciation and encourages colleagues to recognize and celebrate one another's contributions.

This is a high-energy game that's great for groups. Use it to warm up large groups in a fun way or break up long periods of sitting such as during training. All the participants should “walk” and “stop” on the commands of a leader. The leader should repeat the two commands several times so everyone gets used to it - and then switch commands to “trick” people. For example, saying “stop” two times in a row. You can also add in other commands like “jump” or “turn around”. There’s no real winner, it’s just about everyone being silly and moving their bodies.
This is a high-energy game that's great for groups. Use it to warm up large groups in a fun way or break up long periods of sitting such as during training. All the participants should “walk” and “stop” on the commands of a leader. The leader should repeat the two commands several times so everyone gets used to it - and then switch commands to “trick” people. For example, saying “stop” two times in a row. You can also add in other commands like “jump” or “turn around”. There’s no real winner, it’s just about everyone being silly and moving their bodies.
This is an enlightening game for companies with geographically scattered teams. If you have people working throughout the country (or world), and you have the opportunity to get everyone together, it can be fun to get a visual of where everyone is from. Buy or create a large paper that you can spread on the ground. Challenge everyone to place themselves on the paper according to their location on a map. This requires some creativity and also geographical knowledge. It’s extra fun to see everyone mill around trying to find their “spot”.
This is an enlightening game for companies with geographically scattered teams. If you have people working throughout the country (or world), and you have the opportunity to get everyone together, it can be fun to get a visual of where everyone is from. Buy or create a large paper that you can spread on the ground. Challenge everyone to place themselves on the paper according to their location on a map. This requires some creativity and also geographical knowledge. It’s extra fun to see everyone mill around trying to find their “spot”.
Players should try to name as many [type of people] as they can in one minute. You might choose celebrities or athletes, or get even more specific by choosing baseball players or eighties bands, for example. Whoever comes up with the most names in 60 seconds wins.
Players should try to name as many [type of people] as they can in one minute. You might choose celebrities or athletes, or get even more specific by choosing baseball players or eighties bands, for example. Whoever comes up with the most names in 60 seconds wins.
This is a perfect exercise for kicking off a specific event or meeting. You need a group of 4 or 5 people, or to break larger groups into teams of that size. The goal is to have everyone describe their feelings on the event that is about to take place using only one word. Give them a few minutes and then go around the room having everyone state their word, like “excited”, “nervous”, or “curious”.
This is a perfect exercise for kicking off a specific event or meeting. You need a group of 4 or 5 people, or to break larger groups into teams of that size. The goal is to have everyone describe their feelings on the event that is about to take place using only one word. Give them a few minutes and then go around the room having everyone state their word, like “excited”, “nervous”, or “curious”.

Dotmocracy is a decision-making task that involves participants placing dots or stickers on options or ideas to indicate their preferences. It is also referred to as dot voting or sticker voting.
Dotmocracy is a decision-making task that involves participants placing dots or stickers on options or ideas to indicate their preferences. It is also referred to as dot voting or sticker voting.
Dotmocracy is the game that's more than just sticking dots, It's a powerhouse for developing leadership skills in the office. Giving everyone a voice and a handful of stickers transforms quiet cubicle dwellers into confident decision-makers. Employees will also learn to assert their preferences, negotiate, and strategize; factors that are necessary for improving leadership skills.

Icebreaker questions are go-to tools for starting meetings/events on a positive note, grabbing people’s attention, sparking conversation, and helping group members learn more about each other.
Icebreaker questions are go-to tools for starting meetings/events on a positive note, grabbing people’s attention, sparking conversation, and helping group members learn more about each other.
From silly ones to serious ones, there’s an endless list of icebreaker questions you can use! Here are 10 of our favorites to get you started:
Pass The Bomb is a fast-paced family word game that’s great for work teams too. The box contains two decks of cards, a dice and a ticking time bomb. The aim of the game is to create words with the letters shown on the cards. Most cards have only 3 letters.
Pass The Bomb is a fast-paced family word game that’s great for work teams too. The box contains two decks of cards, a dice and a ticking time bomb. The aim of the game is to create words with the letters shown on the cards. Most cards have only 3 letters.
Rolling the dice can land on “TICK,” “TICK TACK,” or a BOMB symbol.
So turn over your letter card, turn on the bomb, and start the game! Remember; pass the bomb, don’t throw it! (gunpowder not included)
You've probably guessed what this game is about based on its name, but guessing an emotion can be trickier than you think. Practicing your ability to read people’s feelings can pay off in the long run, especially when it comes to reading the room at company meetings and asking the right questions if something feels off regarding an employee's emotional state.
You've probably guessed what this game is about based on its name, but guessing an emotion can be trickier than you think. Practicing your ability to read people’s feelings can pay off in the long run, especially when it comes to reading the room at company meetings and asking the right questions if something feels off regarding an employee's emotional state.
Your team is split into two groups and draws a card from a deck with emotions written on each card. One team chooses someone to have the lead role and act out an emotion while the whole group tries to guess whether or not they're angry, sad, happy, etc.
If a team correctly guesses the emotion, they win ten points. The groups can rotate like this through as many emotions as possible, or at least until each team member gets the chance to act.
Materials you’ll need: A deck of cards with emotions written on them.
How many people: Small to mid-sized teams (8-16 people)
Boost team confidence by practicing talking to people you don’t know well. Pair people up in groups of two and then give them a few prompts. Their objective is to learn this information from each other using a natural dialogue. For example, maybe the goal is to learn about their favorite international cuisine, or their favorite place to vacation. It’s great practice for having an objective in mind and then being creative about how to get there.
Boost team confidence by practicing talking to people you don’t know well. Pair people up in groups of two and then give them a few prompts. Their objective is to learn this information from each other using a natural dialogue. For example, maybe the goal is to learn about their favorite international cuisine, or their favorite place to vacation. It’s great practice for having an objective in mind and then being creative about how to get there.
A memory wall is a space for spreading good vibes and positivity in the workplace. Here, you’ll create a collage of good memories that your team can appreciate every time they pass by.
A memory wall is a space for spreading good vibes and positivity in the workplace. Here, you’ll create a collage of good memories that your team can appreciate every time they pass by.
Great for: Company culture, job satisfaction
Duration: N/A
You’ll need: Paper, various coloured pens
In this game, players will need to work together to untangle themselves without letting go of each other’s hands. It’s a fantastically simple game for improving communication and collaboration skills.
In this game, players will need to work together to untangle themselves without letting go of each other’s hands. It’s a fantastically simple game for improving communication and collaboration skills.
Great for: Communication, problem-solving
Duration: 10 minutes
Players: 5-8
You’ll need: Nothing
Setup: Ask your group to stand in a circle, shoulder to shoulder, facing inwards. Then, ask each player to reach out their left hand and take hold of somebody else’s hand opposite them. Repeat this action with the right hand. Players should not take the hand of the person to their immediate left or right.
To play: Players must now work together to untangle the knot without letting go of each other’s hands. To do this, players will need to turn, twist and step through each other’s arms.
If you want to go beyond recall, have each person describe how they will implement what they learned in their daily lives and tasks. Hearing important concepts is one thing; knowing how you can practically apply them is something else!
If you want to go beyond recall, have each person describe how they will implement what they learned in their daily lives and tasks. Hearing important concepts is one thing; knowing how you can practically apply them is something else!
One of the easiest games to play, this activity allows players to describe themselves in different situations. Simply read the prompts out loud and give everyone a chance to respond. Some things you can suggest are: If I were a country, I’d be…. If I were a song, I’d be… If I were a food, I’d be… If I were a brand, I’d be… If I were a cocktail, I’d be… If I were a wild animal, I’d be… If I were a mythical creature, I’d be…
One of the easiest games to play, this activity allows players to describe themselves in different situations. Simply read the prompts out loud and give everyone a chance to respond. Some things you can suggest are:
Looking for a virtual trust-building activity that’s a little simpler than the one above? Try the “One-question icebreaker”. A versatile game that you can use for any occasion, you can boost the bond between teammates in just a few minutes.There isn’t a lot to this one! You simply open up a group video call with a single, thought-provoking ice-breaker.The question itself could be silly or serious, work-related or totally random. Whatever the case, you give everyone on the call a chance to answer it and let those responses spark further discussion.
Looking for a virtual trust-building activity that’s a little simpler than the one above?
Try the “One-question icebreaker”. A versatile game that you can use for any occasion, you can boost the bond between teammates in just a few minutes.
There isn’t a lot to this one! You simply open up a group video call with a single, thought-provoking ice-breaker.
The question itself could be silly or serious, work-related or totally random. Whatever the case, you give everyone on the call a chance to answer it and let those responses spark further discussion.
What you need:
Some of the simplest trust-building exercises for new teams involve asking good old-fashioned ice-breaker questions. Case and point?“You Get One Question”.This super quick and easy game requires minimal preparation, which makes it ideal whenever you want the team to connect and/or unwind. It’s a good way to kick off morning meetings, for instance, or to use when onboarding new employees.
Some of the simplest trust-building exercises for new teams involve asking good old-fashioned ice-breaker questions. Case and point?
“You Get One Question”.
This super quick and easy game requires minimal preparation, which makes it ideal whenever you want the team to connect and/or unwind. It’s a good way to kick off morning meetings, for instance, or to use when onboarding new employees.
To play, you need to create or acquire some cards with different scenarios or roles written on the back. Examples might include “starting a company”, “babysitting your nephew”, or “being a world leader”.
You’d then split your team into pairs and let them choose a card from the deck. Their task is to come up with one perfect question to determine if the other person would be a good fit for that specific role.
After a few minutes of thinking and talking, you can then reconvene and discuss the questions and the process of creating them as a group. By the end, your team will have had a stimulating chat in which they learned more about each other.
What you need:
Kicking off our list of letter games is a fun crowd-pleaser called Consequences. This one works best with groups of more than 4 people, and no materials are needed! Each player in the group is going to add a consecutive line to the group’s story. Sitting in a group, the first person writes a sentence on paper, folds and hides the message, then passes it to the next person.
Kicking off our list of letter games is a fun crowd-pleaser called Consequences. This one works best with groups of more than 4 people, and no materials are needed! Each player in the group is going to add a consecutive line to the group’s story. Sitting in a group, the first person writes a sentence on paper, folds and hides the message, then passes it to the next person.
You’ll need to think of some cool lines beforehand, and the amount of lines depends on the number of people. Let’s create 5 lines for a team of 5 people:
Haiku is a type of short form poetry that originated in Japan. Traditional Japanese haiku consist of three phrases composed of 17 phonetic units in a 5, 7, 5 pattern. For this exercise, have everyone come up with their own work-related haiku. They can be funny, observational, or even emotional - but they should all fit the haiku pattern. This is especially important because without materials like pen or paper, you want the poems to be short and easy to memorize and recite. Have everyone tell their poem to the group.This is another activity that is fun as an icebreaker activity, but can also be turned into a competition. You can always give a prize to the most creative entry. Another bonus for this activity is that it can be done in a virtual environment - for example, everyone can play on Zoom.
Haiku is a type of short form poetry that originated in Japan. Traditional Japanese haiku consist of three phrases composed of 17 phonetic units in a 5, 7, 5 pattern. For this exercise, have everyone come up with their own work-related haiku. They can be funny, observational, or even emotional - but they should all fit the haiku pattern. This is especially important because without materials like pen or paper, you want the poems to be short and easy to memorize and recite. Have everyone tell their poem to the group.
This is another activity that is fun as an icebreaker activity, but can also be turned into a competition. You can always give a prize to the most creative entry. Another bonus for this activity is that it can be done in a virtual environment - for example, everyone can play on Zoom.