In this game, you can break a group of 10-20 people into smaller teams. Give each team a product (you can keep it simple by grabbing things from around the room like a pencil sharpener or a soda) and ask them to be brand manager for a day. What is the overall business plan for this product? How about marketing strategy and tactics? How are they selling this product, and to whom? This is a good activity for teams that need to improve their marketing and sales mindsets. Have each team present the plan for their brand and conduct discussions as a larger team.
In this game, you can break a group of 10-20 people into smaller teams. Give each team a product (you can keep it simple by grabbing things from around the room like a pencil sharpener or a soda) and ask them to be brand manager for a day. What is the overall business plan for this product? How about marketing strategy and tactics? How are they selling this product, and to whom?
This is a good activity for teams that need to improve their marketing and sales mindsets. Have each team present the plan for their brand and conduct discussions as a larger team.
Provide each team member with a large sheet of paper or a whiteboard and markers. Choose a central theme or problem and ask individuals or teams to create mind maps to explore creative solutions and connections.
Provide each team member with a large sheet of paper or a whiteboard and markers. Choose a central theme or problem and ask individuals or teams to create mind maps to explore creative solutions and connections.
Materials needed: Large paper or whiteboards, markers
Benefits:
We’ve likely all played a game of Bingo at one time or another. Take the well-known teambuilding activity and infuse it with agile principles. It’s a fantastic way to keep reflection engaging and lively. Retrospectively looking at completed projects is putting the key in the door to iterative progression. It relies on honest reflection and communication.
We’ve likely all played a game of Bingo at one time or another. Take the well-known teambuilding activity and infuse it with agile principles. It’s a fantastic way to keep reflection engaging and lively. Retrospectively looking at completed projects is putting the key in the door to iterative progression. It relies on honest reflection and communication. Here’s how to set it up:
Create a 5x5 Bingo card with “What went well?” and future-focused questions in each square. Send cards to remote participants and, during the session, have everyone ask questions. They mark off squares as topics are brought up. The first to complete a line shouts “BINGO,” and recurring themes can be explored.
Example retrospective questions:
a. Which team member made this sprint easier for you?
b. Did anything go better than expected?
c. What should we replicate in future projects?
d. What’s one small improvement you’d suggest?
A water gun fight is an opportunity for your employees to leave the stresses of the office behind them and enjoy some harmless fun.
A water gun fight is an opportunity for your employees to leave the stresses of the office behind them and enjoy some harmless fun.
Great for: Interpersonal bonding, relieving stress
Duration: 30 minutes
You’ll need: An open space, various water guns (at least one per person)

This game is all about learning how to be effective mediators in workplace conflicts. You'll step into the shoes of both conflicting parties and a mediator, guiding them to a resolution. By practicing these skills in a safe and controlled environment, your team can become more proficient at helping others resolve conflicts constructively. Get ready to guide parties toward peaceful resolutions!
This game is all about learning how to be effective mediators in workplace conflicts. You'll step into the shoes of both conflicting parties and a mediator, guiding them to a resolution. By practicing these skills in a safe and controlled environment, your team can become more proficient at helping others resolve conflicts constructively. Get ready to guide parties toward peaceful resolutions!


For this game, divide your group into two teams. Give each of them a different, “secret” word. The members of each team will try to incorporate the word into conversation as often as possible, without the other team guessing what their word is. For example, maybe one team is using the word “avocado”. Members would try to sneak in that word as often as possible, but organically, so it’s not easy to pick out. If someone orders a salad, a member might say “I love to put avocado in my salad.” Whichever team picks up on the other team’s secret word first, wins.Note: You obviously want to make sure the secret word is work appropriate!
For this game, divide your group into two teams. Give each of them a different, “secret” word. The members of each team will try to incorporate the word into conversation as often as possible, without the other team guessing what their word is. For example, maybe one team is using the word “avocado”. Members would try to sneak in that word as often as possible, but organically, so it’s not easy to pick out. If someone orders a salad, a member might say “I love to put avocado in my salad.” Whichever team picks up on the other team’s secret word first, wins.Note: You obviously want to make sure the secret word is work appropriate!

Kanban is a Japanese word literally meaning “visual card.” It is one kind of agile methodology first developed by Toyota, and in this system, teams use visual cues to keep all tasks flowing in a process. One of the best ways to make an agile game with this system is by creating a simulated pizzeria.
Kanban is a Japanese word literally meaning “visual card.” It is one kind of agile methodology first developed by Toyota, and in this system, teams use visual cues to keep all tasks flowing in a process. One of the best ways to make an agile game with this system is by creating a simulated pizzeria. Let’s break it down:
Create a pizzeria with stations for each pizza-making step (e.g., dough rolling, cheese sprinkling, baking), represented by sticky notes as orders move through. Your teams will iterate with each order to speed up every round. Improving each round and redesigning how many workers are at each station makes great practice for agile methodology.

We love Fizz Buzz. A classic energizer game you may remember from your school days, it involves standing in a circle and taking turns to count upward from 1.
We love Fizz Buzz. A classic energizer game you may remember from your school days, it involves standing in a circle and taking turns to count upward from 1. However, there’s a mathematical twist that complicates proceedings…
Every number that’s divisible by 3 is replaced with the word “fizz” and everything divisible by 5 is replaced with “buzz”; numbers divisible by both 3 and 5 are replaced with the words “fizz buzz”. For instance, a typical round would look like this:
“1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, Fizz Buzz, 16…”
The idea is to go around the circle as quickly as possible. If someone hesitates or makes a mistake, they’re eliminated. The last person standing is the winner!


Pick out a funny meme or cool photo and ask everyone to come up with a clever caption. You can either have one person pick a winner, do so by committee, or share with the company and let audience applause dictate the most popular caption. This is a quick team-building activity and easy to put together, and a good option for when you have a short window of time to bring everyone together. This activity is an ideal choice if your current bandwidth only allows gathering everyone in the breakroom for an hour or so. Simply share the image the night before and let everyone bring their A-game in the morning.
Pick out a funny meme or cool photo and ask everyone to come up with a clever caption. You can either have one person pick a winner, do so by committee, or share with the company and let audience applause dictate the most popular caption. This is a quick team-building activity and easy to put together, and a good option for when you have a short window of time to bring everyone together. This activity is an ideal choice if your current bandwidth only allows gathering everyone in the breakroom for an hour or so. Simply share the image the night before and let everyone bring their A-game in the morning.

You’ll need quick reactions if you want to stand a chance at winning this game! Ninja is a quick, light-hearted activity that’s great for energising your team.
You’ll need quick reactions if you want to stand a chance at winning this game! Ninja is a quick, light-hearted activity that’s great for energising your team.
Great for: Energising your team
Duration: 5-10 minutes
Players: 3-8
You’ll need: Nothing
Setup: Arrange your group in a circle, facing inwards, with about a metre distance between each player.
To play: The game starts when the players scream “ULTIMATE NINJAAA!” in unison. Upon hearing this, all players strike a dramatic, ninja-like pose. The first player then has two options: try to strike the hand of the player next to them, or make a movement (e.g. move their arm above their head). If a player attempts to strike your hand, you are allowed to evade the attack. If your dodge is successful, you must remain in the position you landed in until your next turn. If you are struck, you are eliminated from the game. The last person remaining is the winner and is awarded the coveted title of “Ultimate Ninja.”
Sitting in a circle, players take turns whispering a question into the ear of the person on their right – the answer to which is someone else playing the game. Whoever’s asked the question then points at whoever they believe is the answer. For example, you might ask, “who is the best-looking person in the group?” to Alice, who might point at James across the room. But poor James doesn’t know what the question was! Hence the name, Paranoia. The only way for James to find out is to accept a dare/forfeit. If he’s unwilling to do so, then it becomes Alice’s turn to whisper a question to whoever’s next to her. A word of caution: Paranoia’s a fun and unique question game, but it isn’t without tension! We recommend you only play if everyone on the team is close friends.
Sitting in a circle, players take turns whispering a question into the ear of the person on their right – the answer to which is someone else playing the game. Whoever’s asked the question then points at whoever they believe is the answer.
For example, you might ask, “who is the best-looking person in the group?” to Alice, who might point at James across the room. But poor James doesn’t know what the question was! Hence the name, Paranoia. The only way for James to find out is to accept a dare/forfeit. If he’s unwilling to do so, then it becomes Alice’s turn to whisper a question to whoever’s next to her.
A word of caution: Paranoia’s a fun and unique question game, but it isn’t without tension! We recommend you only play if everyone on the team is close friends.
The goal of this game is to have everyone find a certain amount of things they all have in common. You can make this into a competitive icebreaker game between smaller teams or a larger group. For groups of more than 20 or so, you’ll need to break people up into smaller teams. You don’t need any supplies to set up the game, simply use a piece of paper and a writing utensil for each team to record their similarities on. Each group should talk about things they have in common and try to come up with at least 6 similarities. Things could be as simple as hair color or favorite food, or dive deeper like holding certifications or having visited a country. The first team to get to 6 commonalities wins.
The goal of this game is to have everyone find a certain amount of things they all have in common. You can make this into a competitive icebreaker game between smaller teams or a larger group. For groups of more than 20 or so, you’ll need to break people up into smaller teams. You don’t need any supplies to set up the game, simply use a piece of paper and a writing utensil for each team to record their similarities on. Each group should talk about things they have in common and try to come up with at least 6 similarities. Things could be as simple as hair color or favorite food, or dive deeper like holding certifications or having visited a country. The first team to get to 6 commonalities wins.
Buckle up for a tech-infused journey through time in the Time-Traveling Tech Expedition. From ancient civilizations to futuristic landscapes, your team will delve into history's greatest technological milestones. But here's the twist: you'll also tackle hands-on tech challenges inspired by each era. As you leap through time and grapple with inventions past and future, your team's adaptability and innovative spirit will shine. It's a quest that transforms history into a playground for the tech-savvy.
Buckle up for a tech-infused journey through time in the Time-Traveling Tech Expedition. From ancient civilizations to futuristic landscapes, your team will delve into history's greatest technological milestones. But here's the twist: you'll also tackle hands-on tech challenges inspired by each era. As you leap through time and grapple with inventions past and future, your team's adaptability and innovative spirit will shine. It's a quest that transforms history into a playground for the tech-savvy.
The Local Legends Expedition is a quest for untold stories that have shaped your city's culture and history. By delving into local folklore, you'll piece together intriguing narratives and enrich your understanding of the community's roots. This adventure isn't just about exploration; it's about teamwork and research that illuminate the city's unique character.
The Local Legends Expedition is a quest for untold stories that have shaped your city's culture and history. By delving into local folklore, you'll piece together intriguing narratives and enrich your understanding of the community's roots. This adventure isn't just about exploration; it's about teamwork and research that illuminate the city's unique character.
There’s nothing like a spot of mischief to bring colleagues closer together. With office makeovers, different teams within the company have the chance to “redecorate” another team’s space. From unraveling rolls of toilet paper to putting up posters of people’s favorite boy bands, the options are endless.
There’s nothing like a spot of mischief to bring colleagues closer together. With office makeovers, different teams within the company have the chance to “redecorate” another team’s space. From unraveling rolls of toilet paper to putting up posters of people’s favorite boy bands, the options are endless.
Set some ground rules beforehand to stop the pranks from going overboard though. The atmosphere should be light and full of laughter – not frustration at the state of your redecorated space!
You can make things more challenging by giving teams the opportunity to steal or move onto the next team’s turn. This game is not only a good way to learn new vocabulary, but to help with visual skills as players connect a word with an image. You can also play this game virtually, so it’s perfect for almost any gathering.
Pictionary is a game of charades where players draw words instead of acting them out.
You can make things more challenging by giving teams the opportunity to steal or move onto the next team’s turn. This game is not only a good way to learn new vocabulary, but to help with visual skills as players connect a word with an image. You can also play this game virtually, so it’s perfect for almost any gathering.
Rotating roles in your teams can immerse them in healthy agile practices while developing their adaptability, and giving a fresh perspective on the tasks their colleagues perform. By rotating through positions like designer, developer, and tester, they’ll be gaining insights on team contributions and will be more empathetic of task ownership.
Rotating roles in your teams can immerse them in healthy agile practices while developing their adaptability, and giving a fresh perspective on the tasks their colleagues perform. By rotating through positions like designer, developer, and tester, they’ll be gaining insights on team contributions and will be more empathetic of task ownership.
Assign every member an initial role, and give them a small hypothetical project, like designing an app feature. Let them play out their roles for a few minutes before rotating. Encourage each member to build on the contributions of those before them. Shifting from role to role comes with a perspective shift, so reflect on how each rotation improved on the last to reinforce agile principles of incremental improvement.
This game is great for better understanding how your coworkers' minds work. What better way to bond than to create something together - in this case, a story. You can do this with any number in your group. Plus, you can play this game as many times as you want, and the outcome will be different each time.
This game is great for better understanding how your coworkers' minds work. What better way to bond than to create something together - in this case, a story. You can do this with any number in your group. Plus, you can play this game as many times as you want, and the outcome will be different each time.
This is another exercise that encourages interaction and cooperation. Start by giving everyone a sheet of paper and having them sit in a circle. Each trainee writes down one open question pertaining to the training topic. Then they hand the paper to the person on their right. That person will read the question and write down any answers or insights they might have. Then they add another question and hand the paper to the right. The exercise is over when everyone gets their original sheet back. It should give everyone something to review with plenty of Q & A to look over.
This is another exercise that encourages interaction and cooperation. Start by giving everyone a sheet of paper and having them sit in a circle. Each trainee writes down one open question pertaining to the training topic. Then they hand the paper to the person on their right. That person will read the question and write down any answers or insights they might have. Then they add another question and hand the paper to the right. The exercise is over when everyone gets their original sheet back. It should give everyone something to review with plenty of Q & A to look over.

Disc golf is a sport where you sling flying discs (AKA Frisbees) at special targets made of metal chains and buckets. Like golf, the idea is to get your disc in the target in the fewest possible throws.When it comes to Field Day games for adults, disc golf is awesome. But unless you have an actual disc golf course on-site, you’ll want to do things the “DIY way.” Create your own course by making targets out of big buckets of water (washing baskets also work) and placing them at different points around a playing field. You can then proceed around it, taking turns throwing Frisbees at the targets.The goal? Get your Frisbee in the bucket with as few throws as possible! Each throw represents a “stroke.” Keep track of how many strokes it takes to hit each target, and then add them up at the end. The lowest score wins.
Disc golf is a sport where you sling flying discs (AKA Frisbees) at special targets made of metal chains and buckets. Like golf, the idea is to get your disc in the target in the fewest possible throws.
When it comes to Field Day games for adults, disc golf is awesome. But unless you have an actual disc golf course on-site, you’ll want to do things the “DIY way.” Create your own course by making targets out of big buckets of water (washing baskets also work) and placing them at different points around a playing field. You can then proceed around it, taking turns throwing Frisbees at the targets.
The goal? Get your Frisbee in the bucket with as few throws as possible! Each throw represents a “stroke.” Keep track of how many strokes it takes to hit each target, and then add them up at the end. The lowest score wins.


Why not give everyone a bit of a heads up about the kind of moods they’ll be dealing with that day? Have a paper and some markers ready at each seat when people come into the room. Ask them to make a sign that would signal their mood to everyone around them, and then hold it up. For example, if someone is a bit out of sorts on a Monday morning, they might write “Tired”. If someone is really excited, they might write something like “Pumped!” If someone is anxious about presenting later, they might draw a nervous-looking face. Then, have each person stand and explain what’s on their sign and why.
Why not give everyone a bit of a heads up about the kind of moods they’ll be dealing with that day? Have a paper and some markers ready at each seat when people come into the room. Ask them to make a sign that would signal their mood to everyone around them, and then hold it up. For example, if someone is a bit out of sorts on a Monday morning, they might write “Tired”. If someone is really excited, they might write something like “Pumped!” If someone is anxious about presenting later, they might draw a nervous-looking face. Then, have each person stand and explain what’s on their sign and why.


21 Questions is the perfect game for passing the time, learning more about each other, and exercising critical thinking skills. Here’s how it works:One person in the group thinks of an individual (e.g. a celebrity), a place, an animal, or an object. Then everyone else takes turns asking “yes/no” questions to work out what it is! The aim of the game is to work together to find the answer as quickly as possible. If they don’t succeed within 21 questions, they lose.
21 Questions is the perfect game for passing the time, learning more about each other, and exercising critical thinking skills. Here’s how it works:
One person in the group thinks of an individual (e.g. a celebrity), a place, an animal, or an object. Then everyone else takes turns asking “yes/no” questions to work out what it is! The aim of the game is to work together to find the answer as quickly as possible. If they don’t succeed within 21 questions, they lose.
They’d then swap roles, with Player Four (i.e. the person who guessed the answer) thinking of something for everyone else to guess.


This game is about as simple as it gets, but provides a lot of opportunity for getting to know your team better. The more creativity people use, the better, and you never know what you might learn.
This game is about as simple as it gets, but provides a lot of opportunity for getting to know your team better. The more creativity people use, the better, and you never know what you might learn.
It's a simple concept: have everyone present give their “backstory” to how they came to your organization, but in an exciting way.
For example, rather than having people simply rattle off what companies they worked at before, they can share about the crazy challenges that led to them looking for a new job, or what special skills they are bringing into the role. If you want, you can make this a contest where the best story wins. The whole point, though, is that they should share a detailed and compelling rendition of what led them to where they are right now (like you might read in a superhero comic).


As a child, was there anything more fun than playing balloon keepy-uppy with your friends or siblings? Well, it’s time to relive those memories in the office with this simple yet entertaining team-building game!
As a child, was there anything more fun than playing balloon keepy-uppy with your friends or siblings? Well, it’s time to relive those memories in the office with this simple yet entertaining team-building game!
Great for: Energising your team
Duration: 5 minutes
Players: 6+
You’ll need: Balloons in a variety of colours
Setup: Divide your group into teams of three or more. Then, hand each team a set of coloured balloons. The number of balloons per team should be at least double the number of people in the team. For example, if team 1 has four people, they would get eight red balloons.
To play: When the referee sounds their whistle, the teams throw all their balloons into the air. The aim of the game is to keep the balloons from touching the ground for as long as possible. If any of the team’s balloons touch the ground, they are eliminated. The winners are any teams that make it to the end of the time limit without their balloons touching the floor.
