
This game is about as simple as it gets, but provides a lot of opportunity for getting to know your team better. The more creativity people use, the better, and you never know what you might learn.
This game is about as simple as it gets, but provides a lot of opportunity for getting to know your team better. The more creativity people use, the better, and you never know what you might learn.
It's a simple concept: have everyone present give their “backstory” to how they came to your organization, but in an exciting way.
For example, rather than having people simply rattle off what companies they worked at before, they can share about the crazy challenges that led to them looking for a new job, or what special skills they are bringing into the role. If you want, you can make this a contest where the best story wins. The whole point, though, is that they should share a detailed and compelling rendition of what led them to where they are right now (like you might read in a superhero comic).


Show and Tell is a fun way to start the team building session. Before the meeting starts, ask each person to bring a mascot with them. At the beginning of the meeting, each team member will have a turn at introducing their mascot and explaining why they brought that item with them.
This one probably doesn’t need too much introduction, you’ll probably remember it from school.
Show and Tell is a fun way to start the team building session. Before the meeting starts, ask each person to bring a mascot with them. At the beginning of the meeting, each team member will have a turn at introducing their mascot and explaining why they brought that item with them.

Next up is the game of “taboo”, a hilarious office game that is challenging and has the means necessary to improve the entire teams communication and creativity skills.
Next up is the game of “taboo”, a hilarious office game that is challenging and has the means necessary to improve the entire teams communication and creativity skills.
Playing Taboo in the office is a great way to foster collaboration and promote out-of-the-box thinking, while enjoying a few laughs and a break from the daily grind. Just be sure to keep the office-appropriate words flowing – we don't want any HR incidents on our watch!

You’ll need big bags of fluffy marshmallows for this one. Simply have contestants stuff as many marshmallows as they can into their mouth in one minute. Bonus points for asking them to repeat a silly phrase once their mouths are full.
You’ll need big bags of fluffy marshmallows for this one. Simply have contestants stuff as many marshmallows as they can into their mouth in one minute. Bonus points for asking them to repeat a silly phrase once their mouths are full.

Ghost is a quirky little letter-building game, where the whole objective is to not be the person who finishes a word. 2 to 4 players work best. Let’s say you have a team of 3. Each person takes a turn saying a letter to begin spelling out a longer word, (e.g. F-L-O-U-). If the next person adds a letter that creates a full word, like R to create FLOUR, that person loses. If you lose a round, you are given one letter of the word GHOST (just like the basketball game HORSE). The first person to get all 5 letters G-H-O-S-T loses the game!
Ghost is a quirky little letter-building game, where the whole objective is to not be the person who finishes a word. 2 to 4 players work best. Let’s say you have a team of 3. Each person takes a turn saying a letter to begin spelling out a longer word, (e.g. F-L-O-U-). If the next person adds a letter that creates a full word, like R to create FLOUR, that person loses.
If you lose a round, you are given one letter of the word GHOST (just like the basketball game HORSE). The first person to get all 5 letters G-H-O-S-T loses the game!
Tight-knit teams need to understand how their colleagues like to work. Who likes to work in silence and who likes to exchange ideas? Who likes to take phone calls and who prefers emails? By creating Personal User Manuals, new and existing employees gain a deeper understanding of their peer’s workplace preferences.
Tight-knit teams need to understand how their colleagues like to work. Who likes to work in silence and who likes to exchange ideas? Who likes to take phone calls and who prefers emails? By creating Personal User Manuals, new and existing employees gain a deeper understanding of their peer’s workplace preferences.
Great for: Onboarding, company culture
Duration: 5 minutes
Players: 4-15
You’ll need: Nothing
Setup: No setup required.
To play: Ask your employees to record a short video of themselves that can be used as a Personal User Manual. In the video, the employee should introduce themselves, tell an interesting fact and discuss their workplace preferences. Once everybody has recorded a video, you can upload them to your company intranet or knowledge hub.
Our final activity can be best applied by taking what you’ve learned from our other games and applying the lessons to a real-world setting, including your current projects. It involves iterative development and working with your remote staff to create a group consensus that optimizes results.
Our final activity can be best applied by taking what you’ve learned from our other games and applying the lessons to a real-world setting, including your current projects. It involves iterative development and working with your remote staff to create a group consensus that optimizes results.
To create an agile mind map, use an online whiteboard, like Miro or MindMeister. Use your central theme or challenge. Let everyone collaboratively create branches of ideas or suggestions on the main topic. Review the map after gathering your input, group similar ideas, and prioritize the final items together.
An example might be improving your onboarding process. Together in a virtual setting, your remote workers add insights and areas for improvement in onboarding, such as setting clear expectations, first-week check-ins, and onboarding buddies. Agile mind mapping can be an extremely valuable.
Teams build different sections of a complicated Rube Goldberg machine. In-office teams work on physical pieces, and remote workers create virtual sections using online tools.In-office workers can start by building something physical—like a series of dominoes or a ball rolling down a ramp—while remote workers come up with digital elements (animations or recorded videos of their contraptions). The challenge is to connect these sections into one long, wacky machine that works seamlessly together. Remote workers can submit their videos or ideas, and in-office teammates figure out how to physically incorporate them. This brings remote and office workers together in a super creative way!
Teams build different sections of a complicated Rube Goldberg machine. In-office teams work on physical pieces, and remote workers create virtual sections using online tools.
In-office workers can start by building something physical—like a series of dominoes or a ball rolling down a ramp—while remote workers come up with digital elements (animations or recorded videos of their contraptions). The challenge is to connect these sections into one long, wacky machine that works seamlessly together. Remote workers can submit their videos or ideas, and in-office teammates figure out how to physically incorporate them.
This brings remote and office workers together in a super creative way!
Teams are given a fictional crisis, like a hacked server or a flooded event venue, and they have to come up with solutions to save the day. Remote workers focus on virtual solutions, while in-office workers handle the on-the-ground details.In this hybrid version, the remote team is tasked with brainstorming virtual fixes—like tech solutions, backup plans, or virtual client support. Meanwhile, the in-office team works on practical strategies to tackle the crisis on-site, whether that’s coordinating logistics, handling communications, or finding last-minute resources. Both teams need to collaborate and stay in sync under time pressure to solve the crisis together. Finally, everyone shares their strategies to see how they tackled the issue from different angles. It’s a fun, fast-paced way to boost problem-solving skills while bringing remote and office workers together.
Teams are given a fictional crisis, like a hacked server or a flooded event venue, and they have to come up with solutions to save the day. Remote workers focus on virtual solutions, while in-office workers handle the on-the-ground details.
In this hybrid version, the remote team is tasked with brainstorming virtual fixes—like tech solutions, backup plans, or virtual client support. Meanwhile, the in-office team works on practical strategies to tackle the crisis on-site, whether that’s coordinating logistics, handling communications, or finding last-minute resources. Both teams need to collaborate and stay in sync under time pressure to solve the crisis together.
Finally, everyone shares their strategies to see how they tackled the issue from different angles. It’s a fun, fast-paced way to boost problem-solving skills while bringing remote and office workers together.

Ever tried to untangle a group of adults? Now’s your chance. In human knots, everyone stands in a circle, crosses hands, and grabs someone else's hand to create a “human knot.” The goal? Work together to untangle without letting go.It’s the perfect mix of awkward handshakes and creative problem-solving, making it an ideal icebreaker. You’ll quickly see who’s a natural leader, who’s patient, and who might need to work on their spatial awareness! This is a great way to bring your team together while sharing a few laughs—perfect for loosening up those office vibes.
Ever tried to untangle a group of adults? Now’s your chance. In human knots, everyone stands in a circle, crosses hands, and grabs someone else's hand to create a “human knot.” The goal? Work together to untangle without letting go.
It’s the perfect mix of awkward handshakes and creative problem-solving, making it an ideal icebreaker. You’ll quickly see who’s a natural leader, who’s patient, and who might need to work on their spatial awareness! This is a great way to bring your team together while sharing a few laughs—perfect for loosening up those office vibes.

Two Sides of The Coin is a quick game that’s a surprisingly powerful way to challenge preconceived notions and both forge and strengthen friendships. It revolves around the psychological concept of reframing, which is defined by the American Psychological Association as:“A process of reconceptualising a problem by seeing it from a different perspective…[which] serves to alter perceptions of the problem’s difficulty and to open up possibilities for solving it”.
Two Sides of The Coin is a quick game that’s a surprisingly powerful way to challenge preconceived notions and both forge and strengthen friendships. It revolves around the psychological concept of reframing, which is defined by the American Psychological Association as:
“A process of reconceptualising a problem by seeing it from a different perspective…[which] serves to alter perceptions of the problem’s difficulty and to open up possibilities for solving it”.
Each team member has to think of a negative event that has happened to them in their lifetime. It could be personal or professional, but it has to be true. Importantly, they should also feel comfortable talking about the event.
Everyone then pairs up with a partner (feel free to let people choose or decide for them who will work together) and takes turns disclosing what happened.
Having described it once, they then do it again! This time, though, they have to talk about the bright side of the event. Their partner’s job is to help them find and focus on this silver lining – working with them to reframe the problem into something positive.
They then switch roles so the helper becomes the helpee.
What you need:
Not something that can be played as a group, but something that can really help with setting goals. Habitica is an online platform and mobile app that gamifies goal-setting and task management. It transforms your goals and habits into a role-playing game where you create a character, set goals, and earn rewards for completing tasks. In this game, you begin by crafting a character to embody you. Input your tasks, habits, and daily goals, each linked to a specific achievement. Successfully completing these earns in-game rewards, like experience points and virtual currency, allowing your character to level up, unlock new features, and face challenges. Neglecting tasks or failing incurs consequences for your in-game character. This game shows the person first-hand what it’s like to set a clear goal and how it feels to reap the rewards. It also shows the person that not meeting your goal will result in consequences. In theory, this can be then applied in real-life work! Top Tip: Set this as homework for all the group!
Not something that can be played as a group, but something that can really help with setting goals. Habitica is an online platform and mobile app that gamifies goal-setting and task management. It transforms your goals and habits into a role-playing game where you create a character, set goals, and earn rewards for completing tasks.
In this game, you begin by crafting a character to embody you. Input your tasks, habits, and daily goals, each linked to a specific achievement. Successfully completing these earns in-game rewards, like experience points and virtual currency, allowing your character to level up, unlock new features, and face challenges. Neglecting tasks or failing incurs consequences for your in-game character.
This game shows the person first-hand what it’s like to set a clear goal and how it feels to reap the rewards. It also shows the person that not meeting your goal will result in consequences. In theory, this can be then applied in real-life work!
Top Tip: Set this as homework for all the group!
Most likely everyone is familiar with the old game Pictionary. This activity puts a spin on the traditional game, focusing on adaptability and quick-thinking. Adaptability is highly important in agile practices, with most teams needing to respond to changes while mid-task.
Most likely everyone is familiar with the old game Pictionary. This activity puts a spin on the traditional game, focusing on adaptability and quick-thinking. Adaptability is highly important in agile practices, with most teams needing to respond to changes while mid-task. This game helps with that, so here’s how to set it up:
Get everyone into pairs or small groups, with one person from each group starting out as the “artist.” The artist draws a prompt that you give them, such as “team goal” or “product feature.” Halfway through, introduce a new element to what they need to draw, like “user feedback” or “project roadblock.” They need to adjust the drawing on the fly, while everybody else throws out their guesses.
If you're a younger team with an appetite for video games, this might be worth a try!Among Us is an online game where an ‘imposter’ attempts to eliminate members of the ‘crew’ without being discovered.The game can only be played by a maximum of ten players, so you might want to consider putting together a league if you have a larger workforce.
If you're a younger team with an appetite for video games, this might be worth a try!
Among Us is an online game where an ‘imposter’ attempts to eliminate members of the ‘crew’ without being discovered.
The game can only be played by a maximum of ten players, so you might want to consider putting together a league if you have a larger workforce.
You might have seen companies using the “Caption This” game as a way of driving engagement on their social media feeds. Interestingly, it also works well as a team-building activity because it’s fun, collaborative and creative.
You might have seen companies using the “Caption This” game as a way of driving engagement on their social media feeds. Interestingly, it also works well as a team-building activity because it’s fun, collaborative and creative.
Great for: Creative thinking, collaboration
Duration: 5 minutes
Players: 4+
You’ll need: Various funny/thought-provoking images
Setup: Compile various images in a folder on your computer or print them out.
To play: Divide your group into teams or pairs and show them one of the images. Then, give them a few minutes to think of a suitable or funny caption for the image. When the time runs out, ask the groups, one by one, to present their caption. Groups can then vote for the caption they liked the most!
Grab a small bag of balloons for this game and make sure you have enough space to run a small to medium size race. Like the coffee run, this game requires that you place a balloon between your knees and make it to the finish line without dropping (or popping!) the balloon.
Grab a small bag of balloons for this game and make sure you have enough space to run a small to medium size race. Like the coffee run, this game requires that you place a balloon between your knees and make it to the finish line without dropping (or popping!) the balloon.
Like the other races in the Office Olympics, make sure there’s plenty of open space for teams to move and play until each member of the team gets a chance to run.
This or That questions force your employees to choose between two equally appealing or unappealing scenarios. As each player explains their choice, you’ll gain insight into their values, moral code and priorities.
This or That questions force your employees to choose between two equally appealing or unappealing scenarios. As each player explains their choice, you’ll gain insight into their values, moral code and priorities.
Great for: Communication, decision-making
Duration: 10 minutes
Players: 6+
You’ll need: Nothing
Setup: Start by compiling a list of This or That questions that you can ask your employees.
To play: Playing the game is very simple. After hearing the question, players must vote for which option they would prefer. The questions could be serious, funny, thought-provoking or silly—it doesn’t matter, as long as they force the players to think. The best questions split the crowd and cause a debate.
One-word check-in is a quick activity that helps gauge the mood and mindset of all team members. It’s ideal as a warm-up or to start a meeting with a pulse check.
One-word check-in is a quick activity that helps gauge the mood and mindset of all team members. It’s ideal as a warm-up or to start a meeting with a pulse check.
In a circle, ask each team member to describe their current feeling, focus, or attitude in just one single word. They might give you positive input like motivated or focused, but they might let you know how tired and overwhelmed they feel, so it’s important to listen closely. Once everyone has spoken, look for recurring themes and reflect on those as a group.
This simple card game is designed to get people talking. Building Blocks is a perfect icebreaker tool or exercise for growing teams.
This simple card game is designed to get people talking. Building Blocks is a perfect icebreaker tool or exercise for growing teams.
The card game has six categories with questions aimed at “removing personal barriers and creating space for teamwork.” An example of a question in the deck is: What do you wish to spend more time on both in and outside the office”. If your team is remote, this can be played in person or over Zoom. The game is marketed for workshops, and meetings.
Materials you’ll need: Building Blocks card deck.
How many people: Small to mid-sized teams (8-16 people)
Fuel teamwork and competition by challenging teams to complete a jigsaw puzzle race.
Fuel teamwork and competition by challenging teams to complete a jigsaw puzzle race.
Materials needed:
Instructions on how to play:
Why it's a great team building game:
Top tip to help the game run smoothly: Choose puzzles that match the team's preferences and skill levels. If possible, opt for puzzles that relate to the team's interests to make it more engaging.
This easy game is perfect for breaking up an in-person meeting with a quick exercise that encourages listening and concentration, depending on the size of your team, which can be done in a meeting or break room.
This easy game is perfect for breaking up an in-person meeting with a quick exercise that encourages listening and concentration, depending on the size of your team, which can be done in a meeting or break room.
Set up chairs in a circle facing one another so your team members do not face to face. This game is about listening, so get ready to use your ears and not your eyes. Have your employees start counting from one to ten or higher if you’re a big group. Each person goes around in a circle saying a number, but since you are not looking at one another, you have to be patient and listen carefully for your neighbor to speak theirs. If you interrupt them, you start back at zero and start the whole game again.
Materials you’ll need: Just your team and enough chairs and space to have your whole team sit in a circle.
How many people: Small to mid-sized teams (8 to 16 people)
Don’t Drop the Balloons involves inflating masses of balloons in the office and making a rule that they can’t touch the ground! However, you can add a competitive element by splitting employees into 3+ teams and assigning balloons of a particular color to each one. If any of their balloons touches the floor, that team’s out!
Want to raise the energy levels in the room? Lift people’s spirits? Encourage colleagues to work together to achieve a common goal?
Don’t Drop the Balloons involves inflating masses of balloons in the office and making a rule that they can’t touch the ground! However, you can add a competitive element by splitting employees into 3+ teams and assigning balloons of a particular color to each one. If any of their balloons touches the floor, that team’s out!
Another classic icebreaker, this game involves coming up with some scenarios that require brain power to address.
Another classic icebreaker, this game involves coming up with some scenarios that require brain power to address. Here are some prompts you can use with your group:
For this game, have everyone form a circle and sit down. Choose one person to start first. That person writes or says a word and the person next to them has to come up with another word using the last letter or the last few letters of that word. This is a verbal game that doesn’t require any materials or special preparation, which makes it a great activity if you have some spontaneous time to fill and want it to be productive.
For this game, have everyone form a circle and sit down. Choose one person to start first. That person writes or says a word and the person next to them has to come up with another word using the last letter or the last few letters of that word. This is a verbal game that doesn’t require any materials or special preparation, which makes it a great activity if you have some spontaneous time to fill and want it to be productive.