Some of the simplest trust-building exercises for new teams involve asking good old-fashioned ice-breaker questions. Case and point?“You Get One Question”.This super quick and easy game requires minimal preparation, which makes it ideal whenever you want the team to connect and/or unwind. It’s a good way to kick off morning meetings, for instance, or to use when onboarding new employees.
Some of the simplest trust-building exercises for new teams involve asking good old-fashioned ice-breaker questions. Case and point?
“You Get One Question”.
This super quick and easy game requires minimal preparation, which makes it ideal whenever you want the team to connect and/or unwind. It’s a good way to kick off morning meetings, for instance, or to use when onboarding new employees.
To play, you need to create or acquire some cards with different scenarios or roles written on the back. Examples might include “starting a company”, “babysitting your nephew”, or “being a world leader”.
You’d then split your team into pairs and let them choose a card from the deck. Their task is to come up with one perfect question to determine if the other person would be a good fit for that specific role.
After a few minutes of thinking and talking, you can then reconvene and discuss the questions and the process of creating them as a group. By the end, your team will have had a stimulating chat in which they learned more about each other.
What you need:
Grab a small bag of balloons for this game and make sure you have enough space to run a small to medium size race. Like the coffee run, this game requires that you place a balloon between your knees and make it to the finish line without dropping (or popping!) the balloon.
Grab a small bag of balloons for this game and make sure you have enough space to run a small to medium size race. Like the coffee run, this game requires that you place a balloon between your knees and make it to the finish line without dropping (or popping!) the balloon.
Like the other races in the Office Olympics, make sure there’s plenty of open space for teams to move and play until each member of the team gets a chance to run.
Have your teams flex their teamwork muscles while experimenting with their engineering skills. Build a bridge uses small, nifty materials to set the stage for a group challenge.
Have your teams flex their teamwork muscles while experimenting with their engineering skills. Build a bridge uses small, nifty materials to set the stage for a group challenge.

Building forts inside the office might sound juvenile. And it is! But that’s the point. Fort building is fun, silly, and creative – a perfect antidote to the usual stress and responsibility associated with work.
Building forts inside the office might sound juvenile. And it is! But that’s the point. Fort building is fun, silly, and creative – a perfect antidote to the usual stress and responsibility associated with work.
For this game, get everyone to bring things like bed sheets, cardboard boxes, and string to the office. Then divide the group into teams and give them a 30-minute time limit to construct the best possible fort! Each group then presents what they’ve built for you – the judge – to decide who won.


Archery is a classic game that also can be a little dangerous if you don’t know what you’re doing. Luckily, there is a way to play the game, office style, using a common stationary material: the rubber band.
Archery is a classic game that also can be a little dangerous if you don’t know what you’re doing. Luckily, there is a way to play the game, office style, using a common stationary material: the rubber band.
Instead of a bow and arrow, players use their fingers to pull back the band and shoot it at the target. Marking out a spot on the floor with packing tape, team members all shoot from the same location at the target, which can be anything that makes it evident that it was hit, like a bell or bowling pin.

In-office members gather quirky objects, then describe them in the vaguest way possible during a Zoom call. Remote workers must guess what the objects are based on those cryptic clues.Office workers can find the oddest items they have (an old stapler shaped like a fish or a rubber chicken) and describe them in a way that’s intentionally confusing. Remote workers will try to guess the item based on these descriptions. To make it more fun, clues should be vague but intriguing. For example: "This item is useful but rarely used in its intended way..." The game ends with big reveals where everyone has that "aha!" moment or bursts out laughing at how far off they were.
In-office members gather quirky objects, then describe them in the vaguest way possible during a Zoom call. Remote workers must guess what the objects are based on those cryptic clues.
Office workers can find the oddest items they have (an old stapler shaped like a fish or a rubber chicken) and describe them in a way that’s intentionally confusing. Remote workers will try to guess the item based on these descriptions. To make it more fun, clues should be vague but intriguing. For example: "This item is useful but rarely used in its intended way..." The game ends with big reveals where everyone has that "aha!" moment or bursts out laughing at how far off they were.
A substantial amount of agile principles can be improved by having your team members step into the customer’s shoes. Problem-solving and conflict resolution through role play can yield some creative results. By mapping out a fictional customer’s journey your teams get a better understanding of the company’s goals.
A substantial amount of agile principles can be improved by having your team members step into the customer’s shoes. Problem-solving and conflict resolution through role play can yield some creative results. By mapping out a fictional customer’s journey your teams get a better understanding of the company’s goals, so here’s how to set it up:
Before you deliver the activity, craft some customer scenarios. They could be scenarios you’ve faced in the past or more challenging hypothetical examples. As a group, map out each step of the customer’s experience, from the purchase to aftercare support. Some example challenges from the customer’s perspective could be:
a. Complex sign-up process
b. Confusing app navigation
c. Slow loading times for features
d. Not enough customer support when calling
Map out the customer’s journey and seek those points where the frustrations could be soothed. Prioritize those changes and explain how agile collaboration can improve the customer experience.
In this game, everyone in the room contributes one word to a growing sentence. You can have everyone stand in a group or in a line, as long as everyone can hear each other properly. Pick one word to begin the sentence and have everyone add one more word to keep the sentence going. Have someone write it down on paper or a chalkboard so you can all get a laugh at the final result.
In this game, everyone in the room contributes one word to a growing sentence. You can have everyone stand in a group or in a line, as long as everyone can hear each other properly. Pick one word to begin the sentence and have everyone add one more word to keep the sentence going. Have someone write it down on paper or a chalkboard so you can all get a laugh at the final result.
If you have a space that is good for moving around, such as an open concept office, you can give this one a try. Use various furnishings or furniture to create a short obstacle course that everyone must go through in one minute. The catch? They need to balance a book on their head to ensure “proper posture”. If the book falls off they must start over. Have everyone go, one at a time, setting a minute timer for each instance.
If you have a space that is good for moving around, such as an open concept office, you can give this one a try. Use various furnishings or furniture to create a short obstacle course that everyone must go through in one minute. The catch? They need to balance a book on their head to ensure “proper posture”. If the book falls off they must start over. Have everyone go, one at a time, setting a minute timer for each instance.
In rapid book reviews, team members get five minutes each to present key insights or takeaways from a shared book. It’s quick, to the point, and a great way to hear different perspectives—without anyone having to sit through a long book report.This is a fun way to mix learning with speed and keep things lively. Plus, you might just find your next favorite read!
In rapid book reviews, team members get five minutes each to present key insights or takeaways from a shared book. It’s quick, to the point, and a great way to hear different perspectives—without anyone having to sit through a long book report.
This is a fun way to mix learning with speed and keep things lively. Plus, you might just find your next favorite read!
Explore more fun team-building activities for work to spark learning, laughter, and great conversations within your team.
Another classic game, the javelin toss, was played alongside the discus. It would be impossible to throw a javelin in the office unless you have extraordinarily high ceilings or none at all. Use what you have in the office and grab some pencils to create a miniature version of the javelin.
Another classic game, the javelin toss, was played alongside the discus. It would be impossible to throw a javelin in the office unless you have extraordinarily high ceilings or none at all.
Use what you have in the office and grab some pencils to create a miniature version of the javelin.
Like rubber band archery, mark a point where you will throw the pencil. Since the pencil will not stick to the ground, you can establish who has thrown it farthest by marking off the point with tape. Alternatively, the game can use a trash can or open container, and see which team can make the most accurate shots.

This game requires some light preparation, but it’s easy to execute. First, you’ll need to come up with pairs of cards, each with a matching animal (so two tigers, two elephants, etc). Hand the cards out randomly and make sure everyone keeps them a secret. The goal is for players to find the animal that matches theirs without using words - instead, they should make animal noises or movements to hint as to their species. The first “animal team” to pair off wins.
This game requires some light preparation, but it’s easy to execute. First, you’ll need to come up with pairs of cards, each with a matching animal (so two tigers, two elephants, etc). Hand the cards out randomly and make sure everyone keeps them a secret. The goal is for players to find the animal that matches theirs without using words - instead, they should make animal noises or movements to hint as to their species. The first “animal team” to pair off wins.


For a more creative game, have your team collaboratively use postcards to make a bigger picture. Hand out several blank postcards and have the team work together to determine how they’ll create their picture. Some people like to have a cohesive image in mind and then discuss how they’ll each do a small part. Other people like to bring up and color the postcards one at a time, adding a small piece to the growing image, and seeing what it becomes. Either way, this is a great way to facilitate teamwork, cooperation, and creativity all at once.
For a more creative game, have your team collaboratively use postcards to make a bigger picture. Hand out several blank postcards and have the team work together to determine how they’ll create their picture.
Some people like to have a cohesive image in mind and then discuss how they’ll each do a small part. Other people like to bring up and color the postcards one at a time, adding a small piece to the growing image, and seeing what it becomes. Either way, this is a great way to facilitate teamwork, cooperation, and creativity all at once.

In this activity, teams are tasked with coming up with the worst possible solutions to a business problem. Whether it’s “replace all employees with robots” or “sell ice cream in the middle of winter,” the goal is to think outside the box in the worst possible way. This activity allows people to bond through humor while also getting them to think creatively about real solutions. Reverse engineering these bad ideas often leads to practical and effective ones.This is a fun twist on the traditional brainstorming session because it encourages people to loosen up and not be afraid of making mistakes. By focusing on what not to do, participants are more willing to take risks, which often leads to the discovery of innovative ideas.
In this activity, teams are tasked with coming up with the worst possible solutions to a business problem. Whether it’s “replace all employees with robots” or “sell ice cream in the middle of winter,” the goal is to think outside the box in the worst possible way. This activity allows people to bond through humor while also getting them to think creatively about real solutions. Reverse engineering these bad ideas often leads to practical and effective ones.
This is a fun twist on the traditional brainstorming session because it encourages people to loosen up and not be afraid of making mistakes. By focusing on what not to do, participants are more willing to take risks, which often leads to the discovery of innovative ideas.
Utilize the power of digital whiteboards that allow you to save your groupwork, creating a mural of positivity through a virtual gratitude wall. This simple idea brings a stronger sense of unity in teams and solidifies team morale.Look for a digital whiteboard, or go a step further and get on a collaboration platform like Padlet, letting users add sticky notes and share videos. The emphasis is on positive reinforcement and morale-boosting through remembering what we’re grateful for. Try this one out to get a positive atmosphere flowing.
Utilize the power of digital whiteboards that allow you to save your groupwork, creating a mural of positivity through a virtual gratitude wall. This simple idea brings a stronger sense of unity in teams and solidifies team morale.
Look for a digital whiteboard, or go a step further and get on a collaboration platform like Padlet, letting users add sticky notes and share videos. The emphasis is on positive reinforcement and morale-boosting through remembering what we’re grateful for. Try this one out to get a positive atmosphere flowing.

The Marshmallow Challenge puts your employees’ engineering, teamwork and communication skills to the test as they attempt to build the highest tower using only dried spaghetti, masking tape and string.
A challenge that appears simple on the surface, which involves food and is great for teambuilding? Sign us up for that!
The spaghetti and marshmallow challenge uses common items for an experiment in creativity and communication.
Whether used for a team offsite, workshop warm-up, or an onboarding icebreaker, this game reveals how your group thinks, collaborates, and adapts under pressure, one spaghetti strand at a time.
The setup for this teambuilding activity is simple. You won’t need a full-on kitchen, but you will need some level tables. Each team should have:
Divide participants into teams of 4–5 people and give each group the same set of supplies. Clear a flat workspace for each team, as the towers must end up freestanding (no walls, chairs, or extra support) and hold the marshmallow at its peak for at least five seconds.
Before starting, check that every team understands that the materials are limited. Once the spaghetti breaks or the tape runs out, that’s it (sorry, no refunds or exchanges!).
Here’s a step-by-step breakdown of how to start this teambuilding challenge:
Invite your teams into the construction site (aka the office or cafeteria) and explain the challenge clearly. Their task is to build the tallest freestanding tower possible that can hold a marshmallow on top. They’ll also be working against the clock, and the amount of time is up to you. We find that 18 minutes works best, as 15 feels too short, and 20 is a bit too long. In those 18 minutes, teams need to plan, build and test their structure. The marshmallow must be placed at the top of the tower and remain intact at the end of the countdown.
Hand out the same materials to every team (no favoritism and no extras) once they start. Encourage groups to check their supplies carefully and to delegate their roles in the group. They might get the best results if one person cuts, tapes, or tests. The key to this is collaboration right from the start, so make sure each person has a role before the building begins.
Give them the countdown, then let’s get to building! The moment the countdown begins, you’ll see some teams get stuck straight into building, while others will plan more carefully. Both are fascinating to watch. Remind everyone that the marshmallow is a bit heavier than it looks, so they might want to test their structure as they go, instead of going into panic mode at the final minute.
When time runs out, tell each team to keep their hands off, and have them all step back. Each tower must stand on its own for at least five seconds while supporting the marshmallow. Any tower that collapses or leans on outside support is disqualified (no exceptions!).
Use your measuring tape to see whose tower stands tallest. Take a moment to consider your chosen winner, and once you’ve decided, start saying what you like about the non-winning towers. Every team should get a little shoutout for their designs, even if they are super wonky! This is a light-hearted teambuilding challenge, so keep it light with cheers for losers and team photos. Those crooked towers are often the most memorable.
Encourage participants to iterate quickly and test early. The most successful teams usually build, break, and rebuild rather than overanalyzing. As the facilitator, resist giving design advice, as the discovery process is where the real teamwork happens.
The challenge is playful on the surface, but there’s a whole lot of teambuilding happening in a short amount of time. Watching towers rise and collapse in real time sets the gears in motion for communication and being able to adapt when faced with uncertainty.
The session usually lasts around 25 to 30 minutes, including the setup, build and short debrief at the end. It’s perfect as a warm-up activity or energizer during a workshop or offsite.
With the right preparation, yes, the challenge can be done remotely. Each member can build their own mini tower at home while joining a shared video call. Materials can be mailed in advance or substituted with what people have on hand.
Generally, groups of four to five work best. Smaller teams communicate faster, while larger ones can quickly become tangled in too many ideas.

This game is all about collaboration and building on each other's ideas. One person starts with a statement, and the other person must say "yes, and" then add to it. You can begin with a fun statement or something related to your work or team. Many people use this form of game for improv exercises where the comments pertain to made-up events.
How to play Yes, and collaboration
This game is all about collaboration and building on each other's ideas. One person starts with a statement, and the other person must say "yes, and" then add to it. You can begin with a fun statement or something related to your work or team. Many people use this form of game for improv exercises where the comments pertain to made-up events.

This classic never gets old. Play five-second snippets of 12 songs - this will total one minute. Have players write down each song they think they heard. Whoever has the most correct answers wins! You can streamline this process by creating your one-minute compilation in advance, so you don’t have to keep stopping and starting music.
This classic never gets old. Play five-second snippets of 12 songs - this will total one minute. Have players write down each song they think they heard. Whoever has the most correct answers wins! You can streamline this process by creating your one-minute compilation in advance, so you don’t have to keep stopping and starting music.

Write down different safety scenarios on slips of paper (e.g., handling a chemical spill, evacuating during a fire). Employees draw a scenario and act it out while others observe and provide feedback.To build on the last suggestion, why not roleplay the winning scenario? Role-playing allows employees to practice their responses to potential hazards in a realistic yet controlled setting. It encourages active learning and helps identify any gaps in safety protocols. Watching coworkers immerse themselves in their roles can be entertaining.
Write down different safety scenarios on slips of paper (e.g., handling a chemical spill, evacuating during a fire). Employees draw a scenario and act it out while others observe and provide feedback.
To build on the last suggestion, why not roleplay the winning scenario? Role-playing allows employees to practice their responses to potential hazards in a realistic yet controlled setting. It encourages active learning and helps identify any gaps in safety protocols. Watching coworkers immerse themselves in their roles can be entertaining.
This is a great game for a team and involves participants expressing activities through gestures. Have everyone stand in a line facing the same direction. The last person on this line is the lead. They should write down an action (such as “I was walking my dog and tripped and fell”). The person next to them in line acts out the particular action without any verbal cues, and then the next person in line does the same, and so on. The first person at the beginning of the line will have to guess what the action was.
This is a great game for a team and involves participants expressing activities through gestures. Have everyone stand in a line facing the same direction. The last person on this line is the lead. They should write down an action (such as “I was walking my dog and tripped and fell”). The person next to them in line acts out the particular action without any verbal cues, and then the next person in line does the same, and so on. The first person at the beginning of the line will have to guess what the action was.

This game is pretty easy to put together at the last minute - everyone will just need time to print a childhood photo of themselves. To play, you’ll post each of the photos and then have staff guess which baby picture belongs to which employee. You can also pass around the photos and have everyone keep track of how many guesses they got correct. To make a competition out of it, announce a winner based on who got the most photo guesses right.
This game is pretty easy to put together at the last minute - everyone will just need time to print a childhood photo of themselves. To play, you’ll post each of the photos and then have staff guess which baby picture belongs to which employee. You can also pass around the photos and have everyone keep track of how many guesses they got correct. To make a competition out of it, announce a winner based on who got the most photo guesses right.

Here’s another awesome improv game that involves groups of 3 people performing to an “audience”. This time, though, you’re back to using your bodies to imitate objects! With an element of mime, a sprinkle of role play, and oodles of silliness and fun, we can’t recommend “I Am a Tree” enough!
Here’s another awesome improv game that involves groups of 3 people performing to an “audience”. This time, though, you’re back to using your bodies to imitate objects! With an element of mime, a sprinkle of role play, and oodles of silliness and fun, we can’t recommend “I Am a Tree” enough!
The first step is to divide the team into groups of three. As always, you can pick the teams or let them choose their partners. From there, take turns to “perform”.
As the name of the game suggests, one person in the trio might stand up and proclaim, “I am a tree” – sticking their arms out to resemble branches and swaying in the breeze to prove it. Then a second person jumps in, pretending to be a different object that fits with the first (e.g. “I am a bird”).
The final group member then completes the scene. In this example, they might say something like, “I am a cat” and drop to all fours as they pretend to hunt the bird.
Then it’s the next trio’s turn! They can either continue the scene or start a brand new one. Whatever happens, you keep going until everyone’s had a try. Of course, you can also decide to create one giant scene that involves the entire team! You could then take a picture of the final result, framing it as a memento of the event.
We recommend “I Am a Tree” for various reasons.
Firstly, the fact you aren’t expected to say anything is a big plus for employees who don’t like the limelight. Secondly, teammates have to work together to create a cohesive scene. And thirdly, it speaks to the reality of teamwork: that sometimes you have to perform tasks and play a role purely in support of your colleagues.
Nothing brings people together like food. Feast & connect is all about gathering your team for a casual lunch, giving everyone a chance to chat, relax, and build relationships outside the usual work talk. No pressure, just good food and conversation.This laid-back team-building activity is perfect for boosting morale, sparking new connections, and strengthening bonds over shared meals. It’s a nice break from the hustle and a great way to show appreciation for your team. Plus, who doesn’t love a good lunch?
Nothing brings people together like food. Feast & connect is all about gathering your team for a casual lunch, giving everyone a chance to chat, relax, and build relationships outside the usual work talk. No pressure, just good food and conversation.
This laid-back team-building activity is perfect for boosting morale, sparking new connections, and strengthening bonds over shared meals. It’s a nice break from the hustle and a great way to show appreciation for your team. Plus, who doesn’t love a good lunch?
Anyone who’s played beginner improv games before may have encountered a game called “Yes, and”. In it, people work together to build an increasingly ridiculous story.
Anyone who’s played beginner improv games before may have encountered a game called “Yes, and”. In it, people work together to build an increasingly ridiculous story. For example:
Three-Line Scene takes that concept and simplifies it. This time, pairs of colleagues work together to say one line each, using “yes, and” to build on whatever the previous person said. Heads up, it works best when you say statements vs questions. For example:
The aim is to move fast, think quickly, and not worry about saying the ‘right thing’. The game works well because it rewards creativity and is inherently positive. Those enthusiastic “yes, and” responses embolden new improvisers and make them feel comfortable thinking on their feet and contributing to the task.
We don’t have to explain how helpful that is to team collaboration! The fact teammates practice the art of agreeing with their colleagues (vs dismissing their suggestions) is useful too. With any luck, it’ll transfer into everyday conversations.