As well as being a good energizing activity for large groups, Your North is a great exercise for sparking conversation about the importance of team alignment and direction. Even better, it’s also simple and fun to play.
As well as being a good energizing activity for large groups, Your North is a great exercise for sparking conversation about the importance of team alignment and direction. Even better, it’s also simple and fun to play.
This is a fun, problem-solving game that’s often used in business environments to support teamwork and critical thinking. To begin, tie a long piece of rope into a circle. Let attendees know that their job is to turn the circle into a square - while blindfolded. Break the session up into two, 15-minute sessions. In the first session, they can plot and plan but must not touch the rope. In the second session, they can work together moving the rope. This game is simple and effective and has materials that are easy to come across and cheap to buy.
This is a fun, problem-solving game that’s often used in business environments to support teamwork and critical thinking. To begin, tie a long piece of rope into a circle. Let attendees know that their job is to turn the circle into a square - while blindfolded. Break the session up into two, 15-minute sessions. In the first session, they can plot and plan but must not touch the rope. In the second session, they can work together moving the rope. This game is simple and effective and has materials that are easy to come across and cheap to buy.
This game takes a little more precision than the others and needs a steady hand. Cup Tower Jenga can be played in teams or as a solo cup game. You’ll need some medium-sized index cards. If you can’t get index cards, try cutting up some A4 paper. Make sure the paper has a similar weight, around 150gsm. If the paper is too light, it won’t support the cups’ weight. Each sheet needs to be big enough to fit an upside-down paper cup. Now let’s set the game up.
This game takes a little more precision than the others and needs a steady hand. Cup Tower Jenga can be played in teams or as a solo cup game. You’ll need some medium-sized index cards. If you can’t get index cards, try cutting up some A4 paper. Make sure the paper has a similar weight, around 150gsm. If the paper is too light, it won’t support the cups’ weight. Each sheet needs to be big enough to fit an upside-down paper cup. Now let’s set the game up.
Try this one out in pairs, with one person being the builder and one as the demolition expert. They’ll likely strategize together. The first pair to stack 4 wins!

This one is ideal for small or medium size groups. The goal of the game is to eliminate players who make eye contact. First, choose a person who will shout out the directions. Then players should gather in a large circle with their heads down. When the leader calls “up”, the players must raise their heads simultaneously, look towards another player, and pause. Then the supervisor will say “down” and players put their heads down. These actions go back and forth and if two players happen to look at each other directly, they are out of the game. This continues until there is a winner.
This one is ideal for small or medium size groups. The goal of the game is to eliminate players who make eye contact. First, choose a person who will shout out the directions. Then players should gather in a large circle with their heads down. When the leader calls “up”, the players must raise their heads simultaneously, look towards another player, and pause. Then the supervisor will say “down” and players put their heads down. These actions go back and forth and if two players happen to look at each other directly, they are out of the game. This continues until there is a winner.

For this game, players guess words based on context clues. The pyramid is a collection of six words with three on the bottom, two in the center, and one at the top. To win the game, teams need to guess all of the words within the pyramid within the timeframe you set.
For this game, players guess words based on context clues. The pyramid is a collection of six words with three on the bottom, two in the center, and one at the top. To win the game, teams need to guess all of the words within the pyramid within the timeframe you set.
Before you set the time limit, think about the difficulty of the words you chose. A good rule of thumb is 30 seconds per word (which is 3 minutes total), but you can add or take away time as necessary. This can be a fun group activity, too.
If you need a break that’s a little more physical, set up some buckets of nerf balls in an outdoor space at your venue. Have everyone stand in a circle and choose one person to have the ball initially. When they have the ball, they answer the question that you chose for an icebreaker. For example, “What are you excited to do or learn about today?” They answer, and then throw the ball to someone else, who also answers. Once everyone has had a turn to share, you can head back inside.
If you need a break that’s a little more physical, set up some buckets of nerf balls in an outdoor space at your venue. Have everyone stand in a circle and choose one person to have the ball initially. When they have the ball, they answer the question that you chose for an icebreaker. For example, “What are you excited to do or learn about today?” They answer, and then throw the ball to someone else, who also answers. Once everyone has had a turn to share, you can head back inside.

You may have played this party game as a child, but it also works brilliantly for breaking the ice at work-related team events. It’s particularly convenient because it doesn’t require any equipment, all you need is a group of people and an open area to move around in. Wink murder can be played with 10-30 people, any more and the game can take too long, any less and the game becomes too easy.
You may have played this party game as a child, but it also works brilliantly for breaking the ice at work-related team events. It’s particularly convenient because it doesn’t require any equipment, all you need is a group of people and an open area to move around in. Wink murder can be played with 10-30 people, any more and the game can take too long, any less and the game becomes too easy.
To prepare, arrange your group into a circle and ask them to close their eyes. At this moment, a moderator will move around the circle and select one player to be the ‘murderer’ by tapping them silently on their shoulder.
When the game starts, all the players start to walk around the room. It’s the task of the ‘murderer’ to catch eyes with a player and wink at them, eliminating them from the game. When a player gets winked at, they must ‘die’ as dramatically as they see fit and leave the game.
It’s the role of the players to identify who the ‘murderer’ is and to make an accusation. When a player wants to make a guess, they say “I accuse [name].” The accusation must be supported by at least one other player by saying “second”. The accused player must then respond with “yes” if they are the murderer or “no” if they are not.
If the accusation is wrong, the two players that made the guess must ‘die’ and leave the game.

This indoor team-building game involves together to write a story on a sheet of paper. The catch? You do it one line at a time, taking turns to contribute a sentence before folding over the sheet (just enough to cover the line) so the next person can’t see what you wrote.
This indoor team-building game involves together to write a story on a sheet of paper. The catch? You do it one line at a time, taking turns to contribute a sentence before folding over the sheet (just enough to cover the line) so the next person can’t see what you wrote.
You continue in this fashion until everyone has added a sentence! Whoever goes last then unfolds the paper and reads the story aloud. Not only is the game fun to play, but the random (and often amusing!) nature of the story demonstrates how valuable clear communication is in a team environment.
If you don’t have time for an entire case study resolution, start simpler: a riddle. Check our article with plenty of riddles that don’t take a lot of time to solve. You might want to make it a little contest, and begin by sharing the riddle and seeing which team can solve it first. Need some inspiration? This one is from the classic book, the Hobbit: “This thing all things devours; Birds, beasts, trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town; Beats the high mountain down. What is it?” The answer is time!
If you don’t have time for an entire case study resolution, start simpler: a riddle. Check our article with plenty of riddles that don’t take a lot of time to solve. You might want to make it a little contest, and begin by sharing the riddle and seeing which team can solve it first. Need some inspiration? This one is from the classic book, the Hobbit: “This thing all things devours; Birds, beasts, trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town; Beats the high mountain down. What is it?” The answer is time!
There’s a lot of value in knowing where people come from. This is especially true if your organization has several offices or a hybrid workforce that is scattered. For this exercise, have a facilitator place a large map in front of the room. Have plenty of pins available and have each person come up one at a time to place a pin on the city where they were born. If you want to expand the exercise into a dialogue, try asking some follow up questions like “Whose birthplace surprised you most?”. You can also leave the map up during the rest of the day as an interesting conversation starter.
There’s a lot of value in knowing where people come from. This is especially true if your organization has several offices or a hybrid workforce that is scattered. For this exercise, have a facilitator place a large map in front of the room. Have plenty of pins available and have each person come up one at a time to place a pin on the city where they were born. If you want to expand the exercise into a dialogue, try asking some follow up questions like “Whose birthplace surprised you most?”. You can also leave the map up during the rest of the day as an interesting conversation starter.
Who doesn’t love cookies? In this game, each player puts a single cookie on their forehead and tries to get it into their mouth using only their facial muscles - no hands. This is tougher than it looks but leads to a lot of comical moments.
Who doesn’t love cookies? In this game, each player puts a single cookie on their forehead and tries to get it into their mouth using only their facial muscles - no hands. This is tougher than it looks but leads to a lot of comical moments.
Teams are given the challenge of creating an office mural using only Post-it notes, with the mural reflecting a work-related theme. It’s easy to organize: grab some packs of colorful Post-its, assign a theme, and watch as creativity takes off. This is a fun way to encourage teamwork while bringing some color and personality to the office walls.
Teams are given the challenge of creating an office mural using only Post-it notes, with the mural reflecting a work-related theme. It’s easy to organize: grab some packs of colorful Post-its, assign a theme, and watch as creativity takes off. This is a fun way to encourage teamwork while bringing some color and personality to the office walls.
Top tip: Don’t stress over artistic skill! Even if it looks like a kindergarten project, it’s all about having fun together. Bonus points for those who incorporate inside jokes into their murals!
We’ve likely all played a game of Bingo at one time or another. Take the well-known teambuilding activity and infuse it with agile principles. It’s a fantastic way to keep reflection engaging and lively. Retrospectively looking at completed projects is putting the key in the door to iterative progression. It relies on honest reflection and communication.
We’ve likely all played a game of Bingo at one time or another. Take the well-known teambuilding activity and infuse it with agile principles. It’s a fantastic way to keep reflection engaging and lively. Retrospectively looking at completed projects is putting the key in the door to iterative progression. It relies on honest reflection and communication. Here’s how to set it up:
Create a 5x5 Bingo card with “What went well?” and future-focused questions in each square. Send cards to remote participants and, during the session, have everyone ask questions. They mark off squares as topics are brought up. The first to complete a line shouts “BINGO,” and recurring themes can be explored.
Example retrospective questions:
a. Which team member made this sprint easier for you?
b. Did anything go better than expected?
c. What should we replicate in future projects?
d. What’s one small improvement you’d suggest?
This activity is the opposite of a quick office game. It requires some time and preparation, but is worth it! Have employees choose a product or service and then create a commercial to sell it. You’ll need a space for everyone to act in, plus recording devices and a way for everyone to watch. Some companies add another layer of complexity by using two bowls. Each bowl has several slips of paper with a word written on it. In one bowl is the style of commercials, such as humorous, scary, or emotional. In the other bowl is an object, such as soda or a copy machine. Have each group pick one paper from each bowl and base their commercial on that. So, you might have one group that creates a scary commercial about a copy machine. Doing it this way necessitates more creativity and often leads to a lot of laughs.
This activity is the opposite of a quick office game. It requires some time and preparation, but is worth it! Have employees choose a product or service and then create a commercial to sell it. You’ll need a space for everyone to act in, plus recording devices and a way for everyone to watch. Some companies add another layer of complexity by using two bowls.
Each bowl has several slips of paper with a word written on it. In one bowl is the style of commercials, such as humorous, scary, or emotional. In the other bowl is an object, such as soda or a copy machine. Have each group pick one paper from each bowl and base their commercial on that. So, you might have one group that creates a scary commercial about a copy machine. Doing it this way necessitates more creativity and often leads to a lot of laughs.
For this group, have everyone stand in a circle and begin with a ball. Share which topic the exercise will be based on, and then let everyone know that they will be stating something they have previously learned about the topic. Then, throw the ball to the next person. If, for instance, your topic is accounting, then when one person has the ball, they might say something like “I learned that most tax issues come down to manual accounting errors.” Then they’ll toss the ball to the next person, who will share another bit of information they know or have learned previously. This makes training a lot more interactive, as everyone gets the chance to contribute and learn from a variety of perspectives.
For this group, have everyone stand in a circle and begin with a ball. Share which topic the exercise will be based on, and then let everyone know that they will be stating something they have previously learned about the topic. Then, throw the ball to the next person. If, for instance, your topic is accounting, then when one person has the ball, they might say something like “I learned that most tax issues come down to manual accounting errors.” Then they’ll toss the ball to the next person, who will share another bit of information they know or have learned previously. This makes training a lot more interactive, as everyone gets the chance to contribute and learn from a variety of perspectives.
Role Reversal is a great team building game, giving employees the chance to swap roles with their colleagues for a select amount of time!
Role Reversal is a great team building game, giving employees the chance to swap roles with their colleagues for a select amount of time!
Materials needed:
Instructions on how to play:
Why it's a great team building game:
Top tip to help the game run smoothly: Remind everyone it's not about finding faults but about understanding and appreciating each other. Keep an open mind, folks!

Ready to channel your inner child and do something silly as a team? This hilarious energizing exercise involves colleagues listening to instructions and pressing different parts of their bodies to objects around the office, depending on their color. Sounds bonkers, right?
Ready to channel your inner child and do something silly as a team? This hilarious energizing exercise involves colleagues listening to instructions and pressing different parts of their bodies to objects around the office, depending on their color. Sounds bonkers, right? So let us explain…
You – the facilitator – start the activity by calling out a body part and a color. The team then has to find items in the office that have that particular color and touch it/them with the chosen body part! For instance, if you called out “gray elbow”, people would run around finding something gray to put their elbow on.
The basic version of this game’s fun, but adding a competitive element can make it even better. Why not set a time constraint for completing each task? Or limit the number of people who can touch a particular item? If they take too long or can’t find something to touch, they’re out; the last workmate remaining is the winner.


Building forts inside the office might sound juvenile. And it is! But that’s the point. Fort building is fun, silly, and creative – a perfect antidote to the usual stress and responsibility associated with work.
Building forts inside the office might sound juvenile. And it is! But that’s the point. Fort building is fun, silly, and creative – a perfect antidote to the usual stress and responsibility associated with work.
For this game, get everyone to bring things like bed sheets, cardboard boxes, and string to the office. Then divide the group into teams and give them a 30-minute time limit to construct the best possible fort! Each group then presents what they’ve built for you – the judge – to decide who won.

Ready to take a page from the playbook of the greats? Enter the Role Model Analysis, where participants embark on a journey of inspiration and practical insights. The game plan? Identify role models or mentors who've aced goals similar to the ones you're chasing. This activity allows for studying the traits and strategies of those who've been there, done that, and applying those lessons to your own goal-setting approach. Top Tip for Facilitator: Encourage diversity in role models. Remind participants that role models can come from various fields and backgrounds. The key is to draw inspiration from a range of sources. As the facilitator, guide them to explore traits and strategies that resonate with their unique journey, creating a customized roadmap to success.
Ready to take a page from the playbook of the greats? Enter the Role Model Analysis, where participants embark on a journey of inspiration and practical insights. The game plan? Identify role models or mentors who've aced goals similar to the ones you're chasing.
This activity allows for studying the traits and strategies of those who've been there, done that, and applying those lessons to your own goal-setting approach.
Top Tip for Facilitator:
Teams use small objects like paperclips, rubber bands, or sticky notes to devise a solution to an everyday office problem, such as tangled wires or tricky door handles. It’s a playful way to encourage innovation while improving problem-solving skills. Plus, you might even come up with a practical fix for those annoying little issues!
Teams use small objects like paperclips, rubber bands, or sticky notes to devise a solution to an everyday office problem, such as tangled wires or tricky door handles. It’s a playful way to encourage innovation while improving problem-solving skills. Plus, you might even come up with a practical fix for those annoying little issues!

The perfect game for the artists on the team, Back-to-Back drawing encourages play and communication and would be an excellent activity for a company retreat. This team-building exercise is less about problem-solving and relaxing and getting the chance to get to know one another.
The perfect game for the artists on the team, Back-to-Back drawing encourages play and communication and would be an excellent activity for a company retreat. This team-building exercise is less about problem-solving and relaxing and getting the chance to get to know one another.
Have players split into two teams and face away from one another. One player gets a picture, and the other receives paper and drawing materials. The person with the image describes what and how to draw the image without identifying it. After ten minutes, players swap roles.
After each team member has described the object and produced an image, they can compare their work and see who made the most accurate drawing.
Materials you’ll need: Art supplies and simple images (think flowers, cars, etc.) taken from a magazine or printed online.
How many people: Small to mid-sized teams (8-16 people)
Explore more team bonding activities to spark creativity and strengthen communication within your team.

About as simple and traditional as it gets, this icebreaker involves a facilitator simply asking everyone to introduce themselves to the group. Keep things concise by asking everyone to share their name, role, region, and maybe one fun fact or otherwise light-hearted bit of information. Some people have people state what they are excited to learn in the session or what is most on their minds, work-wise.
About as simple and traditional as it gets, this icebreaker involves a facilitator simply asking everyone to introduce themselves to the group. Keep things concise by asking everyone to share their name, role, region, and maybe one fun fact or otherwise light-hearted bit of information. Some people have people state what they are excited to learn in the session or what is most on their minds, work-wise.
Teams are given a fictional crisis, like a hacked server or a flooded event venue, and they have to come up with solutions to save the day. Remote workers focus on virtual solutions, while in-office workers handle the on-the-ground details.In this hybrid version, the remote team is tasked with brainstorming virtual fixes—like tech solutions, backup plans, or virtual client support. Meanwhile, the in-office team works on practical strategies to tackle the crisis on-site, whether that’s coordinating logistics, handling communications, or finding last-minute resources. Both teams need to collaborate and stay in sync under time pressure to solve the crisis together. Finally, everyone shares their strategies to see how they tackled the issue from different angles. It’s a fun, fast-paced way to boost problem-solving skills while bringing remote and office workers together.
Teams are given a fictional crisis, like a hacked server or a flooded event venue, and they have to come up with solutions to save the day. Remote workers focus on virtual solutions, while in-office workers handle the on-the-ground details.
In this hybrid version, the remote team is tasked with brainstorming virtual fixes—like tech solutions, backup plans, or virtual client support. Meanwhile, the in-office team works on practical strategies to tackle the crisis on-site, whether that’s coordinating logistics, handling communications, or finding last-minute resources. Both teams need to collaborate and stay in sync under time pressure to solve the crisis together.
Finally, everyone shares their strategies to see how they tackled the issue from different angles. It’s a fun, fast-paced way to boost problem-solving skills while bringing remote and office workers together.

3-Question Mingle bypasses the small talk and cuts straight to the nitty-gritty. It’s a simple game that helps employees get to know each other in a short space of time.
3-Question Mingle bypasses the small talk and cuts straight to the nitty-gritty. It’s a simple game that helps employees get to know each other in a short space of time.
Great for: Interpersonal bonding
Duration: 10 minutes
Players: 8+
You’ll need: Pens, sticky notes
Setup: Hand each player a pen and a sticky note and ask them to write down three open-ended questions. Examples include questions like “Who’s the most important person in your life right now?” Or “If you could have more money or more time, which would you choose and why?”
To play: Set a time limit and ask the players to start mingling with their colleagues. Once the players find a partner, they take turns asking one of their questions. Once they’ve both asked a question, they swap those questions with each other and find a new partner. This process continues until the time runs out. To debrief, ask your group what interesting things they learned about one another.
